-- created a unique item graphic for Lead Ointment (distinct from Thermal Paste).
-- new dialogue trigger: OnDrop. Functions as the inverse of OnGrab, with the same parameters, but it sets _NumDropped instead of _NumGrabbed and it does so upon a specified item dropping (whether through use of the Drop command or the character holding the item being defeated).
-- fixed: you could effectively skip the Out of Food Battle by dropping and grabbing an apple over and over.
-- fixed: equippable claws did not degrade with the use of claw attacks.
-- fixed: Vitalia Spring's allies had misnamed portrait data, causing blank portraits to appear.
-- fixed: the Stone Golem Fist, Shove, Smash, and Throw animations inappropriately retained positioning data, causing the character to clip through level geometry at times.