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Dev Log

Started by CraigStern, December 15, 2021, 10:08:42 AM

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CraigStern

- fixed: proc gen characters with dialogue referencing their god were saying "ERROR" instead of the name of their chosen deity.

CraigStern

For hotfix 1.0.60b:

- fixed: in rare circumstances, the game could still fail to display the counterattack sprite when displaying reasons why a character wants a piece of equipment.

CraigStern

For hotfix 1.0.60c:

- fixed: attacking a target tagged with Pursue would cause the game to remove Passive tags from the target as intended, but not Immobile or Inactive tags; the game would remove Immobile and Inactive tags from the attacker instead.

- fixed: when engaging the game's auto-move-and-attack behaviors, if the target wasn't in move-and-attack range of the top-scoring skill, the game simply wouldn't move the character or select a skill. Now, post-fix, if this happens the game goes through the selected character's other skills in descending order of effectiveness until it finds one that can reach the target, then auto-move-and-attacks with that skill.