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Dev Log

Started by CraigStern, December 15, 2021, 10:08:42 AM

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CraigStern

#210
  • fixed: the weapon switcher was not working when playing with gamepad.
  • fixed: when playing using a gamepad, pressing the "X" button after selecting a skill would shift gamepad focus to the actions bar, but the actions bar would remain invisible; pressing it a second time would return gamepad focus to the battlefield, but the targeting reticle from the attack would remain on the battlefield.
  • fixed: when playing with gamepad, the gamepad cursor could sometimes skip over items within a character's inventory subwindow in the reserve supplies screen.
  • fixed: when playing with gamepad, if you opened a character screen while in the reserve supplies screen, exiting the character screen would not return gamepad focus to the reserve supplies screen.
  • fixed: gamepad cursor was misaligned on the buttons for several confirmation windows (such as the window asking if you want to auto-equip a newly given piece of equipment).
  • fixed: during battle deployment when playing on Steamdeck, the settings button appeared partly offscreen.

CraigStern

For the version 1.0.61b hotfix:

  • fixed gamepad cursor misalignment when selecting characters in the reserve inventory menu.
  • fixed gamepad cursor misalignment when choosing from among multiple reply options in dialogue.

CraigStern

#212
  • fixed: iron jaw traps were presenting glitched pop-up text due to having the affects property of their DamageCharAt script action inappropriately overwritten.
  • fixed: if a pyrokineticist caused someone to become Burning, then the Burning status effect caused the target to die during the computer's turn and the pyrokineticist both leveled up from it and said a victory bark, the game would inappropriately proceed before the victory bark dialogue box was closed, which could result in the game becoming softlocked.
  • fixed: when playing with gamepad, character tooltips would often pop up onscreen before the camera had caught up to the cursor, causing the tooltips to obscure things onscreen. There is now a short delay before tooltips appear when moving over an object even in mouse and keyboard mode, but even moreso when playing with gamepad.