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Dev Log

Started by CraigStern, December 15, 2021, 10:08:42 AM

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CraigStern

#210
  • fixed: the weapon switcher was not working when playing with gamepad.
  • fixed: when playing using a gamepad, pressing the "X" button after selecting a skill would shift gamepad focus to the actions bar, but the actions bar would remain invisible; pressing it a second time would return gamepad focus to the battlefield, but the targeting reticle from the attack would remain on the battlefield.
  • fixed: when playing with gamepad, the gamepad cursor could sometimes skip over items within a character's inventory subwindow in the reserve supplies screen.
  • fixed: when playing with gamepad, if you opened a character screen while in the reserve supplies screen, exiting the character screen would not return gamepad focus to the reserve supplies screen.
  • fixed: gamepad cursor was misaligned on the buttons for several confirmation windows (such as the window asking if you want to auto-equip a newly given piece of equipment).
  • fixed: during battle deployment when playing on Steamdeck, the settings button appeared partly offscreen.

CraigStern

For the version 1.0.61b hotfix:

  • fixed gamepad cursor misalignment when selecting characters in the reserve inventory menu.
  • fixed gamepad cursor misalignment when choosing from among multiple reply options in dialogue.

CraigStern

#212
  • fixed: iron jaw traps were presenting glitched pop-up text due to having the affects property of their DamageCharAt script action inappropriately overwritten.
  • fixed: if a pyrokineticist caused someone to become Burning, then the Burning status effect caused the target to die during the computer's turn and the pyrokineticist both leveled up from it and said a victory bark, the game would inappropriately proceed before the victory bark dialogue box was closed, which could result in the game becoming softlocked.
  • fixed: when playing with gamepad, character tooltips would often pop up onscreen before the camera had caught up to the cursor, causing the tooltips to obscure things onscreen. There is now a short delay before tooltips appear when moving over an object even in mouse and keyboard mode, but even moreso when playing with gamepad.

CraigStern

For the version 1.0.61c:

  • UI improvement: when playing with gamepad, you can now inspect skill buttons on the level-up screen.
  • UI improvement: the weapon switch button is now labeled as such in its tooltip, and has been moved to the corner of the screen (into the same spot as in Together in Battle).
  • fixed: the new 2D grid logic for browsing character inventories in the reserve supplies screen was missing some necessary code, and so was behaving like a linear menu instead.
  • fixed: button tooltip text in the actions menu in battle could overflow their backgrounds.
  • fixed: when playing with gamepad, the victory box could lose focus after suffering a defeat in battle.