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bug - city battle with ebon rabonadon

Started by carlosfriendlys, April 07, 2022, 11:44:00 AM

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carlosfriendlys

When the swordsman and two crossbowmen appear in the battle, and if you have prepared for their arrival with caltrops/explosives, the crossbowmen get unlimited turns and kill the swordsman and your tent.  I think it is because the lower crossbowman spawned on a placed caltrops, but may also be because there were 4 explosives separating the crossbowmen from the swordsman.

CraigStern

Hey Carlos! Which version of the game is this in? Are you still seeing it in version 1.0.15a?

CraigStern

This is now fixed as of version 1.0.16a.

tomhanks

Quote from: carlosfriendlys on April 07, 2022, 11:44:00 AMWhen the swordsman and two crossbowmen appear in the battle, and if you have prepared for their arrival with caltrops/explosives, the crossbowmen get unlimited turns and kill the swordsman slope and your tent.  I think it is because the lower crossbowman spawned on a placed caltrops, but may also be because there were 4 explosives separating the crossbowmen from the swordsman.
I get the same error but it's fixed with the latest version.

Theresa C. McIntire

That's a really interesting observation about the crossbowmen getting unlimited turns! It sounds like the caltrops or explosives are somehow disrupting the AI's turn-based logic. I wonder if it's a bug specific to those enemy types, or if it applies to other ranged units near environmental hazards too. Reminds me of some frustrating glitches I've encountered playing Drift Hunters – sometimes the physics engine just goes wild! I'll definitely keep an eye out for this in my next playthrough; thanks for sharing the heads-up.

Drift Hunters is calling! Burn rubber, drift wild with me!