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Started by MikeW781, June 13, 2010, 07:59:48 AM
Quote from: CraigStern on June 13, 2010, 12:44:33 PMI wanted to see what you guys thought about this, actually. There are a couple of things I've been considering in light of the improved AI:1) Making the AI scale with increasing game difficulty (so it doesn't consider certain factors below Hard, for instance).2) Reducing enemy stats to make up for their increased intelligence.
Quote from: GOD on June 13, 2010, 08:03:06 AMI think that the Azma battle should be made easier, and thats it. That way, you can level to make up for it later.
Quote from: Tastidian on July 02, 2010, 02:52:50 AMHe drove his expensive car into a tree and found out how the Mercedes bends.
Quote from: Bromtaghon on June 21, 2010, 03:41:15 PMYou can only do that if you have enough Aptitude, which you can't train until after the battle.
Quote from: KZ on June 24, 2010, 06:54:12 PMPerosnally, I'd rather see the enemy stats as they are, but rather have, as been implemented, the increase in AI difficulty and maybe dropping a couple of ghosts in the final battle to make it more manageable.