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Topics - flack

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TSoG Walkthroughs / Helenite Base
« on: February 19, 2012, 01:17:23 AM »
Just wondering what exactly is Helena's mission? I talk to her and the only thing she does is sell me troops.  I am just wondering if anybody knows how to start her mission.
I think that her mission is somehow related to the forest workshop though because when I do the 3 battles there I end up in a place where I don't pick up the objects on some table and then I leave the place and if I go back in I have to redo the battles.


2
TSoG Wish List / Crypt 4 Ideas
« on: January 01, 2012, 10:36:27 PM »
I don't know if it is too late, but if you haven't already completely finished designing crypt 4 can you put a hard maze in it somewhere?

A very hard and long maze that leads to a lot of dead ends and traps with only 1 entrance and some exits each leading to an item or something (e.g. orbs, hidden treasure chests, etc).
1. For example, the maze can be like say on the 5th floor or something and the trap may drop you down to a previous floor and you have to make your way back up.
2. Or traps lead to fights
3. Or just regular traps that hurt you.

If it takes too much time then nvm.

3
TSoG Wish List / The New Missions Idea thread:
« on: December 17, 2011, 02:46:15 PM »
I have an idea for a new mission:

Have a guy who is looking to collect items off of creatures and asks the protagonist to kill certain amount of creatures for those items and then gives a certain amount of reward to the protagonists.
Each time you do what the guy says he will assign a harder task for the next item.

For example:
Mission 1: Kill 25 Bandits. Reward: 750 Gold.
Mission 2: Kill 50 Bugs. Reward: 2500 Gold.
Mission 3: Kill 200 Wood Creatures. Reward 10000 Gold.
Mission 4: Kill 1000 Shadowlings. Reward 300000 Gold.
Mission 5: Kill 5000 _______. Reward (Rare Item or something).


4
TSoG Wish List / Battle Screens
« on: December 07, 2011, 01:55:15 AM »
I find that in all the battles so far in all the telepath games, it is always a single screen battle. Like the maximum number of grids is always limited to one screen. Is it alright to make it into multi-screen battle. Like what I mean by this is that in a SINGLE battle, there are two or three screens instead of 1 and you can navigate across the screen using arrows. (that is the edge of battle screen not just bounded by the edge of the window screen). This allows for harder/longer/more exciting battles. Uh I don't really know how to explain this properly but do you understand what I mean?

Also a small idea for Energy Golem:

Energy Golem 2: Shoots diagonally instead of horizontal/vertical or both.

5
TSoG Walkthroughs / Crypt 3 - Complete Walkthrough
« on: November 16, 2011, 05:47:33 PM »
I have completed the Walkthrough to crypt 3. Check it out http://telepath.wikia.com/wiki/Crypt_Walkthrough.

I am only missing the amount of gold that is in the treasure chest in the basement of crypt 3. Can someone add that or tell me please. Thanks.

6
TSoG Wish List / Character Stats
« on: November 13, 2011, 04:49:21 PM »
Wish: Allow characters to have over 100 hp/psp.
Ok...this suggestion may not be new but I can't find a clear thread that talks about this and give me clear reasons why this is disallowed. Therefore I created this thread because I see many advantages in allowing for this.

1) More game time play.
i) Those who likes to train now have more motivation.

2) Makes game fun and have a higher range of challenge.
i) I find that the difficulties: easy medium hard and brutal don't seem to differ by much except during the beginning. Like I mean I don't really need to play much more for example on normal difficulty then I do on hard.
ii) I find that the difficulty jump in later levels is not as much as it is during the beginning, like I need to spend less time in training between missions later on. This is due to the hp limit of each hero in the game. Since hp are limited, then you can't change dramatically in the damage the enemy deals as they become tougher.
iii) Two type of players for the game. a) players who like to train can have a much better time playing the game b) players who like to use strategy (rather than hardcore training) now have a wider range of difficulty to select from.
iv) Running out of psp commonly happens, even when I max out.
v) The healers heal so much at such a low level, so basically lvl 15 healer can heal a 99hp person in 2 shots. That makes healers too overpowered. Same thing for attacks... same level attack can kill same level health in 2 shots...

3) When you have enough upgrades for 99 hp which I think is at lv 42, the hero health upgrade is no longer redundant (people can avoid tossing away their money by accidentally clicking on health when their training).

4) We can now be reward proportionally more as the battles get harder. For instance the battles in the great forest are by far the hardest out of all training grounds yet we only get 100 something each battle.

Your thoughts?

7
TSoG Walkthroughs / Irkat the Brat
« on: November 13, 2011, 02:28:15 PM »
Can somebody help me on how to beat Irkat the Brat in Rubat in Psy Duel? I played about 100 duel against him and no luck. Is the only to beat him just be really really lucky? or is there some other way.

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