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Topics - Zackirus

#21
TSoG Wish List / The Strange Traveller
August 18, 2010, 07:23:52 PM
The Strange Traveller

Author's Notes

[spoiler]I am happy to be finally, after many weeks, releasing a spectacular Fan-Made Side Quest. I have worked long and hard trying to create battles, making dialogue and ideas. I sent my side-quest to some people before I released it and they thought it was great. I just wanted tell everyone that I have permission from Craig to use another country in my Side-Quest. I am happy to take criticism, as I do not think this is by any means done. I would still like to hear people's comments and opinion's about my Side-Quest and what I can do to fix/improve it and any other edits. Now, I would like to present: The Strange Traveller. [/spoiler]

Main Quest

[spoiler]Meeting the Tratenite

[spoiler]After you free your parents go to the Ravinale Dock area. Standing at the edge of the first dock will be a guy with blonde hair. Walk over to him and talk to him.

1. (A man in strange clothes stands at the edge of the dock. He looks clean and doesn't have a tan. He doesn't notice your approach.)   
a. Hey you. [Sends to 2]
b. Scan his Mind [Sends to 5]
c. (Ignore) [Exits Conversation]

2. (The man doesn't even notice you but he says to himself) Where?
a. Hello? [Sends to 3]
b. Scan his Mind [Sends to 5 (If Aptitude is lower than 15) Sends to 6 (If Aptitude is 16 or higher)]
c. I don't have time for this [Exits Conversation]

3. (The man still doesn't respond)
a. I'm talking to you (Tap him on the shoulder) [Sends to 4]
b. Scan his Mind [Sends to 5]
c. Urghhhh [Exits Conversation]

4. (The man doesn't turn around but simply says) Please leave me alone
a. Why should I? [Sends to 3]
b. Fine with me [Exits Conversation]

5. (He is shielding his mind well, you cannot break through)
a. Mister? [Sends to 3]
b. You're Boring [Exits Conversation]

6. (He tries to shield his mind but his barriers lapse for a second, you can only pick out one word though; Traten)
a. Who are you? [Sends to 7]
b. What's Traten? [Sends to 9]
c. Okay then [Exits Conversation]

7. Does that concern you?
a. Yes [Sends to 8]
b. No [Exits Conversation]

8. It Doesn't now leave me alone
a. [Exits Conversation]

7. (The man's body twitches and the man speaks in a slow hollow tone) Forget you ever heard that word.  (He suddenly turns around and walks away)
[Exits Conversation]

If you asked him "What's Traten" then he disappears and you cannot complete the side-quest. If however you learned the word Traten and left the conversation or you just left the conversation you can still go back and talk to him the same way as above.[/spoiler]

The World Map

[spoiler]You then must go to the library (once you learn the word Traten). On the left side of the library there is a world-map on the wall. If you go over and a examine it will say.

1. It is a map of the world
a. Nothing Interesting [Exits Map]
b. (Examine it) [Sends to World Map]

This shows a picture of the world map. What you must do is go to the northwest section of the map and click the country with the name Traten. There is a button at the bottom right hand corner of the map to exit the world map.[/spoiler]

A Bit more Knowledgeable

[spoiler]This dialogue can be accessed after seeing the World Map.

1. (The same man is standing at the edges of the docks, he doesn't react to you walking up to him)
a. Hello Again [Sends to 2]
b. Its Northwest of here [ Sends to 6]
c. Never Mind [Exits Conversation]

2. (He still doesn't respond)
a. I'm talking to you [ Sends to 3]
b. Why don't you respond [Sends to 4]
c. I'm Leaving [Exits Conversation]

3. I don't wish to be annoyed right now
a. I'll show you who is annoying [ Sends to 2]
b. What Ever [Exits Conversation]

4. Because I have other things to worry about
a. Such as? [ Sends to 5]
b. I know what you are worrying about [Sends to 15]

5. I don't want to disclose that with you
a. Fine then [Exits Conversation]

6. (The man pauses and simply says) How do you know that?
a. Because I am from Traten [ sends to 7]
b. Because I checked a world map [sends to 11]

7. What's the Capital then?
a. Trageth [sends to 8]
b. Frathy [sends to 8]
c. Hubras City [sends to 8]
d. I was kidding. I'm not from Traten [sends to 9]

8. Incorrect, you're not from Traten. Leave me alone
a. [Exits Conversation]

9. You wield something that could harm me yet you play with it as it were a mere toy
a. How could it hurt you? [Sends to 10]

10. Why don't you ask someone else that question?
a. [Exits Conversation]

11. Where did you obtain information that I needed to know that
a. I scanned you [ sends to 12]
b. Some drunk at the bar [ sends to 13]
c. I didn't know I just guessed [ sends to 14]

12. Then you have already made your point
a. [Exits Conversation]

13. I didn't share that with anyone, do no talk to me again
a. [Exits Conversation]

14. Please do not bother me
a. [Exits Conversation]

15. My worries don't concern anyone but myself. (He turns and faces you. He has blue eyes. Around his neck you see a necklace with a little charm. It looks like a wand with star on the top). Now please leave me alone.
a. [Exits Conversation]

Endings 1.c, 2.c, 3.c, 5.a, 14.a 15.a all lead to the same dialogue options as above if he is talked to again. Endings 8.a, 12.a, and 13.a all end with A. If Ending 10.a is done, he says B but he disappears forever if you leave the area 

A. (The man says something before you even say something) There is nothing more we can say to each other.
a. [Exits Conversation]

B. Have you asked yet?
a. [Exits Conversation][/spoiler]

The Wise Librarian

[spoiler]The Librarian Dialogue can happen anytime after learning about Traten from the world map but cannot be done if the man doesn't want to talk to you or leaves Ravinale. Also, you must have completed crypt 2

1. Welcome to the Library of Yawah,  the Great and Merciful. Can I help you (She thinks to herself, quite clearly intending for you to hear, have you found the books yet?)
a. No, thank you. Not yet...
b. Actually I have a question about something [Sends to 2]

2. (What would you like to know?)
a. (Do you know what Traten is?) [Sends to 3]

3. (Her eyes widen and she thinks very slowly)(From what I have heard, it is a country Northwest of Cera Bella. However, we went to war with them not to long ago)
a. (War?) [Sends to 4]

4. (We don't know why they went to war with us. If I recall though, Traten pulled out because their government was losing power to a rival political party. I also know that after the war, the Cult used the tension and fear to gain political power and convince people to join their religion.)
a. (Do you know anything else about Traten?) [ Sends to 5]

5. (No, but there was a book in this library before the Cult came and removed all the books)
a. Hmmmmm [Exits Conversation][/spoiler]

A Book!?!

[spoiler]You can go the Cellar and examine the books from Crypt 2 and click the book at the closest to the corner. (This is optional but highly recommended) (Note: It's the Red Book)

1. You look at the book and you can't believe your eyes. It's the book the librarian was talking about! It's title is Traten: Our Northern Neighbours.
a. [Examine It] [Sends to 2]
b. [Leave book alone] [Exits Book]

2. Traten is our enemy. Even though they are we must keep our friends close and our enemies closer. In these pages you will learn everything about Traten.
a. [Read Introduction] [Sends to 3]
b. [Put Book Down] [Exits Book]

3. Traten is a land far off, northwest of Cera Bella. It is a fairly big continent and it all follows under the same government. Its Capital is Troten. Its climate is snowy and is cold most of the year. The main religious figure is Sorther, a magic god who they believe created the entire world with a flick of his wand. The country first calling itself that in..... (The pages drone on about everything from wars to famines. It gets pretty boring fast and you put the book down.)
a. [Exit Book]
[/spoiler]

What Am I? Some Cheap Assassin!

[spoiler]Once you talk to the Librarian a new set of dialogue options open up with the man.

1. (The same man is standing at the edges of the docks, he doesn't react to you walking up to him)
a. Look I know you are from Traten [ Sends to 2]
b. [Ignore Him] [Exits Conversation]

2. Are you here to kill me or what?
a. Yes I am [ Sends 3]
b. I am an ally of Traten's though. [ Sends to 4] 
c. [Bluff][Requires 16 or more Personality] I'm here to warn you, The Cult are going to kill you [Sends to 11]

3. (The man stares at you and says) Bring it on.
a. [Exits Conversation]

4. If you are our allies then you must know what the capital of Traten is?
a. Trageth [sends to 5]
b. Frathy [sends to 5]
c. Hubras City [sends to 5]
d. Troten [Sends to 6] [Only available if you read the book]

5. That's wrong and you know my secret. I can't let you live
a. [Exits Conversation]

6. So you are here to help me. I'm Sorry for my Rudeness. I am Alexander Arcon
a. I am [Hero's Name] what is troubling you Alexander? [Sends to 7]

7. I want to get back home (he signs) but I have very little money to do it.
a. How Can I Help? [Sends to 8]
b. Sorry but I don't think I can help you [Exits Conversation]

8. Well I would need a private book that the sailors would be fine with where they are going. We would also need supplies for the trip. I am guessing around 5000 Gold.
a. Here you go [Sends to 9 if you have less than 5000 Gold] [Sends to 10  if you have 5000 gold or more]
b. 5000 gold, that's too rich for my blood [Exits Conversation]

9. I'm afraid you are short of the 5000 Gold
a. I'll be back [Exits Conversation]

10. Thank You, I have nothing to give you but thankful none the less.
a. Your welcome! [Exits Conversation]

11. Why would the Cult attack me, I've done nothing to them.
a. Because you're from Traten and you pose a risk to them. However, I am fighting the cult and you can help us. [Sends to 12]
b. [Requires you to read the book and see the little charm on his neck] Because they think Sorther is a false god! [Sends to 23]

12. How?
a. By sending Traten Troops in and obliterating them! [Sends to 13]
b. By helping us take them on. [Sends to 16]

13. Under normal circumstances I would say no, but I do need help. My name is Alexander. See, I need to get back home to Traten. Thankfully, The Cult has a boat coming from Lake Alto filled with Supplies soon. I can use that boat to get back home. Although I will need a crew, which might cost around 1000 gold.
a. Deal [Sends to 14 if you have 999 gold or less][Sends to 15 if you have 1000 gold or more]
b. I'm not making the deal you [Exits Conversation]

14. (He counts up the gold) You don't have enough money. Come back when you have the correct amount.
a. [Exits Conversation]

15. (He counts up the gold) Okay, come see me again we you are ready.
a. [Exits Conversation]

16. Why would I do something so stupid to get myself killed.
a. because it is for the betterment of the our people [Sends to 17]
b. because I'll pay you [Sends to 19]

17. Like I care about your little problems
a. How about we trade then, I'll help you if you help me [Sends to 18]
b. Your cruel and selfish I don't want to talk to you [Exits Conversation]

18. Well I do need help getting back home.
a. Sure I'll help what do I have to do [Sends to 8]
b. I changed my Mind [Exits Conversation]

19. How much exactly?
a. 500 Gold [Sends to 20]
b. 1000 Gold [Sends to 20 if you have 16 or less Personality][Sends to 21 if you have 17 or more Personality]
c. 2000 Gold [Sends to 22]

20.  What do you think I am? Some cheap Assassin? Go away.
a. Fine [Exits Conversation]

21. That's too low so I won't do it
a. Yes but I know your secret and would you rather have one enemy or two? [Sends to 22]

22. Fine, Deal.
a. Good. Now I need to find out what I need you to do. [Exits Conversation]

23. (His eyes winded and he starts to yell) They said What!?! I'll Kill them. I'll kill them all. You hear that you Cultists! I'll kill you and show you that Yawah is the fake god. (The people in the bar look out onto the street and you noticed that he caused a bit too much of a commotion). I, Alexander Arcon, shall fight these men who dare say that Sorther is a fake god.
(A couple Guards wearing cult symbols step forward and yell) who dare speaks badly about Yawah. You must be shown the light (The guards draw their weapons and advance)
a. [Exits Conversation]

The Endings

1.b: Gives the Same Options as Before

3.a, 5.a: Sends Hero to Battle 1.E

7.b, A.b: Gives A Dialogue

A. Do you think you can help me now?
a. Yes of course [Sends to 8]
b. No I'm sorry [Exits Conversation]

8.b, 9.a, B.b: Gives B Dialogue

B. Do you have the 5000 gold yet?
a. Yes I have it right here [Sends to 9 if you have less than 5000 Gold] [Sends to 10  if you have 5000 gold or more]
b. I'm afraid not [Exits Conversation]

10.a: Gives you the letter which you get after completing the Temple Battles.

13.b, D.a,17.b,18.b, 20.a,: Gives Dialogue D.

D. Just leave me alone and don't bother me.
a. (Leave)[Exits Conversation]

14.a, E.b : Gives Dialogue E.

E. Do you have 1000 Gold.
a. Here it is [Sends to 14 if you have 999 Gold or Less][Sends to 15 if you have 1000 gold or more]
b. No I don't [Exits Conversation]

15.a, F.b: Gives Dialogue F.
F. Are you ready to take on the Cult's boat now?
a. Yes I am ready [Sends to Battle 2.A]
b. No I'm not [Exits Conversation]

22.a,G.a: Gives to G Dialouge

G. Have you found out what you want me to do?
a. Not Yet [Exits Conversation]

23.a: Sends to Battle 1.A
[/spoiler]

Griffin Knows Best

[spoiler]If you got the G Dialogue you then must go back to Griffin. You then can access a new dialogue with him at the bottom of the screen.

1. Hey [Hero's Name], what's up?
a. I need something from you. [Sends to 2]

2. What is it?
a. Well I got this guy down by the docks to help us fight the cult. [Sends to 3]

3. That's great [Hero's Name]. The more people we have on our side the stronger we are.
a. Yes but it is only a one time deal. [Sends to 4]

4. Well (Griffin scratches his chin) I think we could try something like attacking one of their shrines although it might be really tough. I would only do it if you think you are strong enough. Can we trust him though?
a. He is just some guy from Lake Alto [Sends to 5]
b. He's a Tratenite [Sends to 6]
c. I don't think we can do it Griffin [Sends to 8]

5. Great, contact him with the news!
a. Okay Griffin [Exits Conversation]

6. Dear Anu..... I'm sorry [Hero's Name] but if we must do anything we have to get rid of him. He might be even worse than the cult itself.
a. So do you want me to kill him? [Sends to 7]

7. Yes and do so quickly. The more time he is left alive the more chance of an invasion of Cera Bella by the Tratens!
a. [Exits Conversation] 

8. Good call [Hero's Name]. Tell this person what we don't need his services.
a. [Exits Conversation]

The dialogue with Alexander can depend on what ending you got.

5.a: Gives Dialogue A

A. Have you found out what you want me to do?
a. Not Yet [Exits Conversation]
b. We need you to help us take down a Cult Temple [Sends to A2]

A2. Great, sounds easy. Are you ready to go?
a. Let's Go [Exits Conversation]
b. Almost [Exists Conversation]

A2.b, B.b: Gives Dialogue B

B. Can we go now?
a. Yes, it's time. [Exits Conversation]
b. No I'm almost done though [Exits Conversation]

7.a, C.a: Gives Dialogue C

C. Have you found out what you want me to do?
a. (Lie) Not Yet [Exits Conversation]
b. Actually I'm going to kill you [Sends to C2]

C2. Wha-What? I thought we had a deal? You are going down kid!
a. (Defend Yourself) [Exits Conversation] [Sends to Battle 1.E]

8.a, D.a: Gives Dialogue D

D. Have you found out what you want me to do?
a. (Lie) Hold on a bit longer [Exits Conversation]
b. I don't need you services any more [Sends to D2]

D2. So.... Can I keep the 1000 gold?
a. No, hand it over, now! [Sends to D3]
b. Of course you may [Sends to D4]

D3. Over my dead body!
a. I can arrange that [Exits Conversation] [Sends to Battle 1.E]

D4. Really, that's the nicest thing anybody has ever done to me. Here I was saving this but I think you need it more than I do. (He gives you back your 1000 gold and 1000 gold with it)!
a. Thank You! [Exits Conversation]

D4.a, E.a, E.b: Gives Dialogue E

E. How are you my friend?
a. I'm Great, thank you for asking! [Exits Conversation]
b. I'm not that happy right now. [Exits Conversation]

If you get the 2000 gold from him then he will stay their for the rest of the game a repeat dialogue E. If you battle him and kill him you get 1000 gold.[/spoiler]

Battle Text!

[spoiler]The next part in covers all post/pre battle dialogue that takes place during this Side Quest.

After Battle 1.A

None

Before Battle 1.B

(You and Alexander have moved to the center part of Ravinale)
1. Alexander: Ughhh when do these Guards stop coming!?!
a. Well you were the one who insulted the cut so loudly [Sends to 2]

2. Alexander: Well I wouldn't even be in this position if I had simply brought my charm.
    Unknown: What the hell is going on. I've never seen so many guards this angry before!
a. Arman? [Sends to 3]

3. Arman: Ya it's me and the team, kid. Let me guess, you have something to do with this.
a. A little bit [Sends to 5]
b. It was my friend over here [Sends to 4]

4. Arman: What did you do man!
    Alexander: I insulted the Cult because they insulted my God! [Continue]

5. Griffin: I hate to stop our catch up but there are guards here we need to take care of.
a. Okay Griffin [Exits Conversation]

Endings:

5a: [Sends to battle 1.B]

After Battle 1.B (You and Alexander have meet up with the group.)

1. Griffin: What happened [Hero's Name]?
a. Alexander over there insulted the cult and now they are after us. [Sends to 2]

2. Alexander: They insulted my god so I'm going to go to one of them and insult their god and maybe kill them while I'm at it.
Arman: I like this guy [Continue]

3. Griffin: Well, we could team up with this guy and fight some of the Cult but since you know him most [Hero's Name] I'll let you decide.
a. Let's help him [Exits Conversation]
b. No way we could get killed badly! [Exits Conversation]

Endings:

3a: Sends to battle 1.C

3b: Stops side quest (Note: you cannot see Alexander again)

Before Battle 1.C:

None

After Battle 1.C:

None

Before Battle 1.D

(You guys approach some sort of stage. On it however there are lots of guards wearing a regular uniform but they  have a blue sash over their shoulder and one priest stands at the back)
1. Asim: Ahh so are you the ones that have disgraced Yawah in public?
Alexander: That's right! You call my god fake, and I'll call your god fake
[Continue] [Sends to 2]

2. Asim: And who, if I may ask, is your god?
Alexander: Sorther.
[Continue] [Sends to 3]

3. Asim: Ah I see, you believe in a foreign god to us. No matter though, since our God is real he will give us strength to fight you dark ones.
Alexander: Your ignorance and arrogance is your downfall!
[Continue] [Sends to 4]

4. Asim: What do you mean?
Alexander: You believe in only your god and no other gods can exist. You also believe that people who don't worship your god are traitors. My god doesn't demand that! All you need to do is exhibit the behaviour you want to receive back and believe that he is the most powerful being. He doesn't require us to torture and kill heretics. Surely a god that cares about his people is a great god, but when you have a god that frowns upon other races it isn't all that merciful.
[Continue] [Sends to 5]

5. Asim: Enough talk Dark Ones, you shall die for insulting the great Yawah!
[Exits Conversation]

Endings:

5a: Sends to Battle 1.D

After Battle 1.D

1. Alexander: Thank you [Hero's Name] with the amount of gold I have collected because of this I can get back home.
a. I'm glad I could help! [Exits Conversation]

This means that Alexander disappears but if you go leave Ravinale and come back and go to head quarters there will be small box near Baz.

1. Ah [Hero's Name] This just came in the mail. It was addressed to you.
a. Thank you! [Exits Conversation]

When you click the box itself you can get two dialogue. If you clicked it without talking to Baz first:

A. Hey, don't touch that yet!
a. okay [Exits Conversation]

However if you talk to Baz it says:

B. You approach the box and sense some sort of power emulating from it.
a. (Look Inside) [Sends to B2]
b. (Back away) [Exits Conversation] (Note Same dialogue is given if clicked again)

B2. (You open the box and find a piece of paper covering something. The paper says)- Dear [Hero's Name]. I have gotten back home safely and I wanted thank you for helping me get the money I needed. P.S: I hope my charm comes in handy!
a. (Remove Paper) (Sends to B3)
b (Leave the Paper alone) [Exits Conversation]

B3. (You remove the paper and look at the charm. It a small sphere that is azure. You reach down and pick it up. You suddenly feel light; almost like you are walking on air. You look down and you are shocked. Your feet are hovering around 10 cm off the ground! You look back into the box and notice something else, A huge pile of gold. You count it up and it is 5000 gold.
a. Weird.... (Exits conversation)

The box disappears if you empty of its contents but it doesn't disappear if you don't remove the orb. If you click the box again after you empty it but before you leave the area it says:

C. It is simply a box and it is empty
a. (Leave) [Exits Conversation]

Before Battle 1.E

None

After Battle 1.E

None

Before Battle 2.A

(Your Team, Alexander, and you are standing at the docks watching the cults boat docking)
1. Griffin: Ummm, so [Hero's Name], why do we have to do this again?
a. we don't have time for this Griffin [Exits Conversation]
b. Because this will diminish the Cult's supplies [Sends to 2]

2. Arman: And why is he with us?
a. Because he is just helping us [Sends to 3]

3. Alexander: The boat is docking soon so get ready
Arman: No need to boss us around, that's the kid's job [Exits Conversation]

After Battle 2.A

Everyone has gathered on top of the boat near the stairs to the hull

1. Alexander: Well we only have to clear the bottom and the boat will be ours
a. That seems easy enough [Exits Conversation]

Before Battle 2.B

None

After Battle 2.B

1. Arman Well that was more trouble than it was worth
Alexander: Well I'll be going now
[Continue] [Sends to 2]

2. Set: What do you mean?
Alexander: I'm going to use this boat to get back home. It's not you need it anyway.
[Continue] [Sends to 3]

3. Griffin: Hey wait a minute....
a. Griffin just let him go [Sends to 4]

4. Griffin: But [Hero's Name]... Never mind, well goodbye
Alexander: Goodbye everyone
(Done) [Exits Conversation]

The screen changes to you at the docks. The boat has left. Once you leave Ravinale and come back a package will be waiting for you at headquarters near Griffin.

1. Ah [Hero's Name] This just came in the mail. It was addressed to you.
a. Thank you! [Exits Conversation]

When you click the box itself you can get two dialogues. If you clicked it without talking to Griffin first:

A. Hey wait, [Hero's Name]!
a. okay [Exits Conversation]

However if you talk to Griffin it says:

B. You approach the box and it is full.
a. (Look Inside) [Sends to B2]
b. (Back away) [Exits Conversation] (Note Same dialogue is given if clicked again)

B2. (You open the box and find a piece of paper covering something. The paper says)- Dear [Hero's Name]. I have gotten back home safely and I wanted thank you for helping me get the boat and crew I needed. P.S: I hope my gift comes in handy!
a. (Remove Paper) (Sends to B3)
b (Leave the Paper alone) [Exits Conversation]

B3. (You remove the paper and look at the gift.) It is a huge pile of gold. You count it up and it is around 6000 gold.
a. Weird.... (Exits conversation)

The box disappears if you empty of its contents but it doesn't disappear if you don't remove the golf. If you click the box again after you empty it but before you leave the area it says:

C. It is simply a box and it is empty
a. (Leave) [Exits Conversation]

Before Battle 3.A

1. Arman: So that's one of the cult's temples. It doesn't look that guarded.
Set: Don't jinx our luck Arman, for you know there could be a whole army in there.
(Done) [Exits Conversation]

After Battle 3.A

None

Before Battle 3.B

1. ?: Who dares to enter this shrine of Yawah?
a. Who's asking [Sends to 2]

2. It is I, the faithful Asim, head priest of this shrine
a. We are The People's Resistance of Rainville [Sends to 3]
b. You don't need to know [Sends to 5]

3. Asim: I have heard much about you and your fight against us. I do hope you know that you will die trying in the end
a. What is stopping us from trying? [Sends to 4]

4. Myself, of course!
a. [Exits Conversation] [Sends to Battle 3.B]

5. Then I will make you leave this shrine myself!
a. [Exits Conversation] [Sends to Battle 3.B]

After Battle 3.B

1. Alexander: Hey [Hero's Name] I found a cellar want to check it out with me just to see if there are any guards left.
a. Sure why not. [Exits Conversation]

Before (Optional) Battle 3.C

1. (You walk down the stairs and into the cellar. It is a small dark room but in it are around nine treasure chests that are still closed. In the middle of them though is Alexander looking at them in wonder)
Alexander: Hey [Hero's Name], I think with the amount of gold here I could get a ship and crew to get me home!
a. No wait Alexander, I will need this gold. [Sends to 2]
b. That's Great Alexander, you can have the gold. [Exits Conversation]

2. But I could get home, can I please have the money!
a. No! [Sends to 3]
b. If you really want. [Exits Conversation]

3. Then I'll fight you for the Gold!
a. (Defend Yourself) [Sends to Battle 3.C]

Endings:
If you give him the gold you end up back in the headquarters. Once you leave headquarters and come back you have a letter waiting for you. If you killed him however you end up at head quarters with 1500 more gold. This is the letter

1. (It is a letter and it is addressed to you)
a. (Open It?) [Sends to 2]
b. (Ignore) [Exits Conversation]

2. Dear [Hero's Name], I really thank you for helping me get back to my country. I have sent a convoy of troops to help you in your quest to fight this Cult of yours. They should be down at the dock where I was standing by now. Sincerely, Alexander
a. [Exits Letter]

The letter will remain if untouched and it repeats the same things if clicked again. Once you leave the room it disappears.

Once you go down to the dock you will see a boat docked against the side (you can't go on it and a guard in a blue-gold uniform standing where Alexander was standing.

1. (The man looks at you and asks) Are you [Hero's Name]?
a. Yes, but what do you want with me [Sends to 2]
b. No, I am not [Exits Conversation]

2. We were sent by Alexander to assist you in the fight against the Cult. Do you have a location where we can rest and wait?
a. Yes I do [Sends to 3]

3. [Hero's Name]: There is a small cave in the desert where we have some men recruited. (You show them your map and how to get their).
Guard: We will get arrive as quickly as possible.
a. [Exits Conversation]

The screen flashes and the boat and guard is gone. However if you go back to the cave you can find one guard standing in the bottom-left corner. This also means you get 75 more soldiers to your total soldiers 

1.Guard: Hey Kid, do you know when we're going to get some action around here!
a. Very Soon! [Exits Conversation][/spoiler]
[/spoiler]

Add-Ons

[spoiler]Rewards

[spoiler]Azure Orb: It gives the Hero the ability to walk over water and crevices (Hero becomes a flying unit).

Soldiers: Adds 75 soldiers to the player's "total soldier" count.

Gold: Money...[/spoiler]

Characters/Enemies

[spoiler]Alexander:
(The Traveller from Traten. He is represented as General Darkeye in the battle but if you fight him he is the Psy Fighter with blonde hair)
Health: 35
Speed: 3
Psp: 20
Affinity: Light
Resistance: None
Attacks: Mind Blast (Cost: 2, Range: 1, Damage: 12), Light Blast (Cost:: 7, Range: 2, Damage:: 14), Crossbow (Cost: 5[It does connect with your mind remember], Range:: 2, Damage:: 12).

Asim:
(The priest leader that can be found in two of the three battles stories. He looks like a normal Ravinale Acolyte.)
Health: 100
Speed: 3
Psp: 0
Affinity: Light
Resistance: Light
Attacks: Big Shield (Cost: 0, Range: Omi+Self, Heals 17), Light Blast (Cost: 0, Range: 2, Damage: 19), Light Bomb (Cost: 0, Range: 2 squares 3x3, Damage: 17)

Priest Guard:
(These guards are Spearmen with blue sashes over their shoulders)
Health: 60
Speed: 3
PsP: 0
Affinity: None
Resistance: None
Attacks: Impale (Cost: 0, Range 1-2, Damage 15)

High Priest:
(These priests are Ravinale Acolytes with blue sashes over their shoulders)
Health: 45
Speed: 3
Psp: 0
Affinity: Light
Resistance: Light
Big Shield (Cost: 0, Range: omnidirectional+self, Heals 15), Light Blast (Cost: 0, Range: 2, Damage: 13),[/spoiler]

Battles

[spoiler](Note: General Darkeye represents Alexander when he is your ally. The Psy Fighter represents Alexander when he is your enemy)

1.A
http://www.postimage.org/image.php?v=gxI2N3i (Kill all enemies, Defend Person)
1.B
http://www.postimage.org/image.php?v=gxI2X1S (Kill all enemies, Defend Person)
1.C
http://www.postimage.org/image.php?v=gxI3119 (Kill all enemies/Capture Square [The Square where the Spearmen is beside the Priest), Defend Person)
1.D
http://www.postimage.org/image.php?v=gxI2Zx0 (Kill all enemies/Defeat Boss, Defend Person) {The Spearmen are Priest Guards, The Priest at the back is Asim}
1.E
http://www.postimage.org/image.php?v=gxI2Pyr (Kill all enemies) [Enemies Go First]

2.A
http://www.postimage.org/image.php?v=gxI2S2A (Kill all enemies, Defend Person)
2.B
http://www.postimage.org/image.php?v=gxI2UxJ (Kill all enemies/Survive 10 Turns, Defend Person)

3.A
http://www.postimage.org/image.php?v=gxI33wi (Kill all enemies/Capture Square [The Square in front of the middle door), Defend Person){The Spearmen are Priest Guards}
3.B
http://www.postimage.org/image.php?v=gxI360r (Kill all enemies/Defeat Boss, Defend Person) {The Spearmen are Priest Guards, The Ravinale Acolytes are High Priests, The Priest at the back is Asim}
3.C
http://www.postimage.org/image.php?v=PqlTZV0 (Kill all enemies) [Enemies Go First] [/spoiler][/spoiler]
#22
TSoG Wish List / Teammates Affinity
August 15, 2010, 10:17:09 AM
Why should only our Psy Characters have an affinity? I think that our teamates (Rahel, Arman, Set, Griffin) should have abilities that are toned towards their behaviour. I mean Arman if anything would be Shadow, Rahel would be Cryo, Griffin would be light, and Set would be Pryo. They wouldn't get the blast and area attacks but get an attack like (Shadow Stab, Ice Arrow, Light Slash etc.) to use. They could even get resistance to that preticular affinity. What does everyone think about this idea?
#23
TSoG Wish List / Make A Choice!
July 17, 2010, 04:32:54 PM
This poll has sponsed from the TSoG ending forum. If you had to use one of your characters you destory something but they would die in the process then which character would you pick and why?

I would pick Rajav the Spearman (would classify under other) because he is just a mix of a fighter and a bowman. Also, when I played TPA2 I didn't really like using the Spearman character.
#24
You know how you are just Arman and you fight the Ravinville guards at the end of mission 4. Well that made me think. Will their be more battles when you are using just Arman, Griffin, or Rahel by themselves. If so then would everyone like to see custom solo battles included in the Map maker section and more of them throughout the game. 
#25
TSoG Wish List / More than Two Partners
July 08, 2010, 08:21:53 AM
We all know about the La'man the Red Spriggat and Rajav the Spearman but I was looking at headquaters the other day and I noticed something. Rahel, Set, and Malis all stand over cushions implying that is where characters sit/stand. However their are 3 Cushions empty not 2. Meaning their is a chance for a third extra party member. Do you think that this could be implying the that more characters are to come?
#26
General Discussion / Canada Day!!!
June 30, 2010, 11:04:23 PM
Happy Canada Day Everyone! This section is deicated to all the Canadians on This forum. Say cheers to 143 years of Canada!!! Use this forum to praise Canada and the likes...

- Lord Canada
#27
Forum Games / (Canada) World Domination 4
June 28, 2010, 07:52:18 PM
Here is the CWD4. Now I know KZ does this but since he isn't here right now I will take the honors.

You all know the rules. This time we are going with sub-sections of Canada (To raise world awarness). This Time Canada Itself will be the big donor

Alberta: 10
British Columbia: 10
Manitoba: 10
New Brunswick: 10
Newfoundland and Labrador: 10
Northwest Territories: 10
Nova Scotia: 10
Nunavut: 10
Prince Edward Island: 10
Ontario: 10
Quebec: 10
Saskatchewan: 10
Yukon: 10
Canada: 100

And Begin
#28
Politics / 2010 Vancouver Olympic Games
June 28, 2010, 11:44:01 AM
My Aunt just got the 2010 Vancouver Olympics Games boxed set and I have been watching a bit of it. When I had finished watching the best parts (men's hockey, men's curling, and women's hockey) I thought, I wonder what the world thought of Vancouver Olympics. So my questions are for you: What did you think of the Vancouver Olympics? What were your favourite parts if at all? Did you enjoy the opening/closing ceremonies? Did you think we (The Canadians) did a good job hosting the games?
#29
Forum Games / Endulge yourself in title-giving
June 28, 2010, 11:35:13 AM
Quote from: Bromtaghon on June 28, 2010, 12:12:30 AM
(S)he's not being racist, (s)he's just asking whether or not people are Canadian.  I for one am, just like Zackirus.

Saying I'm just Canadian is false. I am not only Canadian but I am the Lord of Canada (since no-else takes this spot then it is rightfully mine!)
#30
Forum Games / To Heaven or Hell
April 18, 2010, 11:29:10 PM
Basically We Start at 100 and we say an action, Whether that action is good or bad it doesn't matter, the next player then decides and explains Whether he thinks that action is good or bad (it can get pretty funny)and Whether that was good or bad; adds or minuses to the total. If we reach 0 we are in Hell, if we reach 200 we are in Heaven. Here is the Start:


Points: 100

Action: I brused my teeth this morning
#31
General Discussion / 100 Members
March 27, 2010, 08:55:58 PM
Well This forum to celebrate 100 members in the forum. So to everybody who uses the forums and to everyone who is going to sign up for the forums cheers, to the first milestone in this forums history! Now, I will talk about my experiences in this forum.

When I first joined this forum I was quite nervous, having being on the old forums continuity but seeing that the most active member had already had around 1000 posts I thought my opinion would be counted less. Once I saw these forums and the amount of posts in the forum, I thought might as well join. The first post I did was in the enemy ideas and I had proposed elves which to my sadness were brutally rejected. I thought then that maybe this forum didn't need me, but I continued to post and submit my ideas. After awhile (around 50 posts) people started to realize this member wasn't going to quit these forums and I must say, some members have grown on me. Today, whoever, I am one of the top posters on the forum and constantly give encouraging feedback to everyone. I am know to some of the member as "Lord Canada". I know most of the other members and what to expect and I have made some new "friends" to put it in such terms. I hope more members will join soon, as I am being to feel like a old timer here  :P  

Anyway, Cheers to 100 Members!
#32
Forum Games / RTD Story
March 22, 2010, 05:02:08 PM
This is the list of characters that are in the game so far. If you want out, or you don't respond within a week of this forum being posted your character will be saved but will not be part of the adventure. If any changes must be made EMAIL me, do not write in this forum the change. It will be made.

Aaron   

Race:
Human

Class:
Psy Fighter

Affinity:
(Light)   

Stats:
Psy Power:       9
Power:            n/a
Psy Defence:    8    
Personality:      9
Aptitude:         10    

Attacks:
Mind Blast:       2
Mind Shield:      1
Light Blast:       1

S. Skill:
Clairvoyance, Provide Light   

Player:
Zackirus


Ert   

Red Spriggat:
Psy Fighter (Fire)   

Psy Power:      15
Power:            n/a
Psy Defence:    9    
Personality:      5
Aptitude:         7   

Mind Blast:       1    
Fire Breath:      2
Wall of Fire:      1

S. Skill:
Flying, Craft/Appraise   

Ertxiem


Mikiea Uinop   

Gelf:
Gelf Fighter   

Psy Power:     n/a
Power:             7
Psy Defence:   10    
Personality:      0
Aptitude:         19

Dagger:             2
Claws:               2

S. Skill:
Climbing, Smithing   

Mopman


Takezo   

Human:
Psy Fighter (Ice)   

Psy Power:      12
Power:            n/a
Psy Defence:   12    
Personality:      7
Aptitude:          5   

Mind Blast:       2
CryoBlast:        2

S. Skill:
Drop Temperature   

Hellboy222


C. Maome   

Human:
Untrained Psy   

Psy Power:     n/a
Power:              6
Psy Defence:   10    
Personality:     10
Aptitude:         10   

Sword:              2            
Backhander:     1
Sword Throw:  1

S. Skill:
Throwing Sword + Return   

Zhampir


Kas   

Shadowling:
Shadowling Assassin (Shadow)
   
Psy Power:      11
Power:            n/a
Psy Defence:   10    
Personality:      4
Aptitude:         11   

Mind Blast:       2
Shadow Port:    1
Shadow Blast:   1

S. Skill:
Stun Enemies   

Kivatti


Othren Barak
A.K.A: The Wraith   


Human:
Psy Assassin (Shadow)   

Psy Power:      12
Power:            n/a
Psy Defence:    9    
Personality:      7
Aptitude:          8   

Mind Blast:        2
Leap:               1
Shadow Blast:    1

S. Skill:
Lock Picking, Sneaking   

SteelFist

Issez

Dark Spriggat:
Psy Fighter (Shadow)

Psy Power:      6
Power:            n/a
Psy Defence:    6
Personality:      12
Aptitude:          12

Mind Blast:       1
Dark Breath:    
Dark Shield:      1  

S. Skill:
Improved Dark Resistance
Torugo


Aloc

Human:
Human Performer (Light)

Psy Power:      0
Power:            n/a
Psy Defence:    12
Personality:      12
Aptitude:          12

Trick:                2
Illusion:             2  

S. Skill:
Performing (for money)

Ersatz Man
#33
TSoG Wish List / Mounteds Guardsmen and Glares
March 20, 2010, 09:04:04 PM
Mounted Guardsmen

The Guardsmen of Rubat (or any or place) have been training Glares so that they could ride on. After many generation of breeding and interaction between Humans, these Glares now let's humans mount and ride them.

Health: 30
Speed: 4
PsP: 0
Attacks: Melee (Range 1, Cost 0, Attack 14) Counter Attack (Range 1, Cost 0, Attack 14)
Immunity: None
Resistance: None

Glare

It is a sort of Sand Spider. It is as highly smooth and polished hooves (like that of a horse) but it is more square based, sort of like the shadow bug but these bugs are different in nature. They do not work together or have a queen; they simply act as lone predators, sort of like The great white shark. They only way you could get these animals to attack you would be to find one in the desert and you provoke it or it has been order to attack you by its owner.

The Bug can move so quickly over terrain is its weight is distributed evenly throughout its body, and it is very light, only 80 pounds. However a lot of that weight is muscle in its legs and back, so it can carry people and still move fast.

Glare
Health: 20
Speed: 4
PsP: 0
Attacks: Melee (Range 1, Cost 0, Attack: 10)
Immunity: None
Resistance: None
#34
TSoG Wish List / Allies, Neturals, and 2 Enemies!
March 20, 2010, 03:46:04 PM
I was thinking for TSoG that there should be 3 new ideas added into the battle system:

Allies:

Maybe for Some missioms you shoud have a a group of different people working on your team but you do not control these guys. They fight along side you and attack the enemies, they would be like the enemy A.I. execpt they would help you!

Neturals:

Also you could have some enemies that would just run around the stage only fightin people you hit them first. This would be possible if you had a battle in the middle of the streets of a town and their were still civilians were you fighting. I know this idea has been mentioned before, but I am just bringing it up.

Another Enemy

Lets say for example that you walk into a guard camp, and they are already being attacked by some bandits, instead of choosing sides, you would be thown into the battle, where you would have to fight both enemies, but here's the catch, the enemies will attack each other (team one an team two).

Thoughts People?
#35
General Discussion / Next Telepath RPG
March 10, 2010, 01:31:09 PM
I was thinking about the ending of Servants of God when a sad thought washed over me. What will happen to the Telepath RPG seris. So I created this forum for people to discuss their thoughts on what they think the next Telepath RPG will be.

Or when Craig gets some time to think about it, he can tell us what he thinks the next one will be



What I think the next Telepath will be the same characters but this time their in a world where the hero of chapters 1 and 2 stayed loyal to Tastian and you go on quests around that sort of thing.
#36
TRPG2 / Suggestions for missing TRPG2 endings
March 04, 2010, 10:51:18 PM
Poor Dorgon. Well Here My Ending

Destroy Psy Acadmeny:

After proving that he was a better version than his fellow energy golems. The Queen decided to mass produce Dorgon as part of the new war machiene. He is now feared throughout the world of archers as he leads the Dorgon Combat Unit into battle.

Kill Queen:

After Dorgon was no longer needed for war purposes, Main gave Dorgon to Helna and was incorperated him into the Helanites. His model is now being used as the energy golem of the Helnaites.

Dies:

Dorgon was seen by very few people, and barely anyone knew him. Many people have tried to rebuild dorgon but with his plans buried with him, none of the atempts have succeded