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Messages - SmartyPants

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226
TSoG / Duvalier's Romance [Ending Spoiler]
« on: December 09, 2012, 11:47:16 AM »
Based on your choices in Servants of God, Duvalier may end up with Rahel, Laila, or alone.  Which do you prefer?

227
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
« on: December 07, 2012, 05:48:36 PM »
I never been to crypt 4, yet Rajav was still in my ending.

228
Telepath Tactics / Re: Telepath Tactics - opinions
« on: December 07, 2012, 11:47:43 AM »
When the kickerstarter says "a second gender for each character class", does that include non-human characters such as shadowlings, spirits, and lizardmen?

229
Telepath Tactics / Re: Telepath Tactics - opinions
« on: December 05, 2012, 09:41:25 AM »
Things I liked:
*Psy Healers can heal themselves!
*I enjoyed the extra enemies.  The psy healers made the level an actual challenge. The random spriggat was a little out of place, but I assume that will be explained in the non-demo campaign.
*I liked how you removed the door in the fort.  Before that, one could easily ignore the two spearmen.
*Watching the enemies not move was almost unbearable, so glad that was corrected.
*I didn't realize until the second time I played that an engineer can build more than one bridge piece at a time.
*The bandages that I found in a barrel saved Strider's butt.

Things I didn't like:
*I got a wierd white glitch appear in top left corner in the middle of the mission.  It didn't effect gameplay, but it did ruin the visual. Not sure what happened to trigger it.
*The AI may still need a little work.  I had my engineer block off a path with a wooden barrier, and the enemy swordsman accepted it and started pacing infront of it.  Also, the spearmen stayed by the windows as the crossbowman and bowman kept shooting them from out of the spearmen's range.
*When the assassin leaps on bolders and tree, it doesn't appear right.  When she leaps on a tree, the tree sprite and assassin sprite blended together.  Also, I try to see if she could use bolder remains of the destroyed bridge as stepping stones to cross the river.  When she landed on the bolder, she was forced to swim and she took drowning damage.
*Too many humans. I already familiar with the Telepath mythos, but other might like see more of the game's fantasy elements in the demo.  You promote the game as being steampunk with it own mythical creatures, yet one doesn't really see golems, lizardmen, shadowlings, or spriggats when the they play the demo.

230
General Discussion / Re: Ask the developer a question!
« on: December 05, 2012, 09:01:16 AM »
I read the latest kickstarter update, and I was wondering if it "Dark Spriggats" or "Black Spriggats"?

231
Telepath Tactics / Re: Telepath Tactics - opinions
« on: December 04, 2012, 04:00:45 PM »
It is bug in the demo that an bandit swordsman was able to hit an assassin despite an elevation difference of 4?

Besides the possible bug, I enjoyed the elevation differences.  Facing the bowmen on an elevated tower was a tactical challenge that wasn't seen any of the previous games in the series.  The conventual of appoach of outmaneuvering and having all your characters attack wouldn't work well in this situation.  The elevation differences make it impossible for your melee units to attack and the range units couldn't attack without without being hit by a counterattack boosted by an elevation bonus.  This required me to have to think more outside the box than I had to do in TSoG.  First I had my mentalist pull one of the bowmen off the tower.  It was pretty funny to see the bowman fall from the safty of his tower, become near the brink of death, and turn helplessly stunned. (Too bad the mentalist never got any experience for using her skill.)  The second bowman also lost his elevation advantage when I had my assassin leap to the top of the tower and strike the bowman in the back.


232
Telepath Tactics / Re: Telepath Tactics - opinions
« on: December 03, 2012, 10:32:50 AM »
The Public Demo was a lot of fun.  I especially enjoyed playing with the new engineer and mentalist classes.  I was also pleasantly surprised when Shadowhand was able to flank the impaler by leaping through a window.

I did however find a couple of issues:
*After awhile, one gets tired of waiting for the enemies' slow, mundane moves to be over.  It would be nice if one could fast forward through the AI's moves.
*The Engineer should get at least some experience for building.  My engineer was a vital part of the mission, but he had nothing to show for it, because he was busy building bridges instead whacking someone with a wretch.
*The Mentalist should get at least some experience for gusting and pulling.  Sophia caused someone to drown by pulling them into the water and she was able to clear several obstacles, yet she recieved no experience for her deeds.

233
Telepath Tactics / Re: Telepath Tactics - opinions
« on: December 02, 2012, 01:03:56 PM »
I look forward to the desert tiles, because it open up whole new environments to play with. On a side note, a sandstorm would be a cool weather effect to go with it.

I don't think tigs would work if they weren't unanimated.  If there would be an unanimated plant that does damage, then it should be like a cactus or a thorn bush that does minor counterattack damage.

234
General Discussion / Re: Ask the developer a question!
« on: December 02, 2012, 12:58:27 PM »
Have you thought of promoting Telepath Tactics on your newgrounds profile?  It might be worth a try, since it is how I learned about Servants of God.

235
General Discussion / Re: Ask the developer a question!
« on: November 30, 2012, 04:21:09 PM »
Quote
DEVELOPER CHAT. All of the $75-tier rewards, plus chat with Telepath Tactics developer Craig Stern on Skype! Want feedback on a project idea? Want to ask him deeply uncomfortable personal questions? He's all yours for 1 hour!
How uncomfortably personal are the questions allowed to be? >:D

236
Telepath Tactics / Re: Telepath Tactics - opinions
« on: November 30, 2012, 04:09:58 PM »
You assume correctly.  Is there a different word to call the ability to see through the fog of war?

In the kickstater, you said that you want sprites for both genders.  I wondering if you also plan to add more shadowling sprites.  If shadowlings have an antagonistic role in any campaign, then the designer and player will have a difficult time dealing with just having one shadowling sprite.  Just look at the Loyalist forces from TSoG.  The five different kinds of shadowling enemies in TSoG had to share three different types of sprites (red shadowling, blue shadowling, masked shadowling).  If all those enemies had the same sprite, then it would be difficult for the player to keep track of what shadowling can do what--even on the small TSoG map.

Will there be any desert tiles in TT?  Sand tiles and palm trees would also make good beaches.
They were originally planned, but cut for budget reasons. The game has full support for modding in extra tiles and destructible objects, though, so you could actually go in and add some yourself if you felt the urge.

Will Tigs be one of the destructible obstacles?
Most likely not. They might appear in a future single player game using the engine, however.

That said, I'm considering the possibility of a Kickstarter at some point to raise funds for ports to other platforms; that could also potentially bankroll new official tilesets and destructible objects.
Are desert tiles and tigs still on your Kickstarter wish list?

237
Telepath Tactics / Re: Telepath Tactics single player campaign
« on: November 30, 2012, 04:08:14 PM »
Or is this not one of the games you've chosen to use as a medium for a broad statement on the flaws of various forms of dictatorships?
Based on Craig's disdain for Citizens United v. Federal Election Commission and the kickstater summary about the Vibra Mining Company buying favors from the magistrate, my first guess at a theme is the use of big money in politics.

I actually decided that I would pull Phantom Armor from Telepath Tactics--it doesn't fill a useful gameplay niche, so I'm going to focus on the other classes instead. As for what it is...well, there's a decent chance that it will appear in a future, single player game using the Telepath Tactics engine, so we can discuss that if and when that happens. :)
Now that you are creating a campaign, does that mean there a decent chance that will get to see the Phantom Armor?

238
Telepath Tactics / Re: Kickstarter -- what would you want?
« on: November 30, 2012, 04:06:55 PM »
They'll have unique enemies, but no energy golems. I don't have the budget to commission a bunch of unique character graphics just for the campaign mode, unfortunately.
You might be able to get people's desired units into the game, while funding your kickstarter by making a "custom class" reward tier.  The kickstarter backer will request for a unique character graphics for something like a Wood-Folk, Ninja, Axeman, or Wooden Golem.  You then have your artist create a unique spirte and maybe some attacks to go with it. The beauty of a "custom class" reward tier is that you and any modder will have access to the new unit, and it will entirely paid for by one kickstater backer.

Based on the barrage of requests for new enemies and attacks on the TSoG Wish List, you might find a few indivduals who will pay good money to see their requests in the game.

239
Telepath Tactics / Re: Telepath Tactics single player campaign
« on: November 29, 2012, 04:52:19 PM »
The Dundar Empire has Senators, Magistrates, and many conquered people.  Does Dundar Empire having any basis on the Roman Republic/Empire?

Is the Vibra Mining Company mentioned in the kickstater the same company mentioned in TSoG?

Will any characters from previous games appear Telepath Tactics? (Maybe the Nameless One?)
Does the time period of your new campaign coincide with any early games of the series?

240
Telepath Tactics / Re: Telepath Tactics - opinions
« on: November 29, 2012, 04:37:56 PM »
Is it possible to modd characters to have different perceptions than normal?

Oh, also: you'll be pleased to know that I just finished adding in support for custom death attacks (i.e. attacks triggered when a character dies), so you'll be able to create your own custom exploding charges after all!
Cool!  Does this also mean that one could have fun to making exploding golems?

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