This looks promising! I lost interest in the campaign of telepath tactics, because it was slow on my computer and in the storytelling. Hopefully the new engine will prevent the game from being painfully slow. I had a difficult time finishing Telepath Tactics because it took so long to wait for all the units to take their turns on huge battlefields that I lost patience a few times and quite. Hopefully a new engine will speed things up or allowing saving in the middle of a battle. The modding was also disappointing due to a lack of variation in art assets and a meaningful character creator. Unless someone was an artist, they couldn't really make the characters their own in Telepath Tactics with the very limited portraits available to them. The development of having the ability to customize character portraits and the ability for those portraits to show different expressions is a huge development for modders. While a new game engine won't fix a story that somehow became boring/generic by trying too hard be genre-breaking/controversial, a new engine will fix a lot of the other glaring issues.
If there is a kickstarter that promises steam workshop integration, more art assets, and more classes/races with an improve game engine, then I imagine a sequel is very possible in the future.
If there is a kickstarter that promises steam workshop integration, more art assets, and more classes/races with an improve game engine, then I imagine a sequel is very possible in the future.