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 11 
 on: July 12, 2017, 09:53:06 AM 
Started by CraigStern - Last post by CraigStern
--obtained new ability/motivate animations for 7 classes, plus promoted variants!

 12 
 on: July 10, 2017, 12:05:38 PM 
Started by CraigStern - Last post by CraigStern
--got the rough drafts of the first set of commissioned wall assets into the game to mess around with; adjusted the game's lighting, shaders, and "space height" parameters so that the 3D and 2D assets look like they belong together in the scene.

 13 
 on: July 07, 2017, 03:04:25 PM 
Started by CraigStern - Last post by CraigStern
--during an AI-controlled army's turn, prior to moving or attacking with a unit, the AI now actually uses items belonging to that unit which it has deemed worth using. :)

 14 
 on: July 06, 2017, 03:12:45 PM 
Started by CraigStern - Last post by CraigStern
--improved the AI algorithm for scoring healing abilities.

--the AI system now accounts for skill-imparted status effects in scoring various possible moves.

--the AI now evaluates and scores the items in a unit's inventory based on how helpful they would be for the unit to use.

 15 
 on: July 05, 2017, 03:21:39 PM 
Started by CraigStern - Last post by CraigStern
Artist feedback, artist feedback, aaaand more artist feedback.

 16 
 on: July 03, 2017, 12:02:15 PM 
Started by CraigStern - Last post by CraigStern
--the game engine now only permits a given unit to perform the Use inventory action once per turn. (This does't apply to Equip, Unequip, Give, or Drop, nor will using an item end the unit's turn; this merely prevents the player from engaging in things like Adrenaline Pill spam.) Once a unit has performed the Use Item command, all consumable items in their inventory will appear with a red tint until the unit's next turn, indicating that they cannot use them.

--fixed a bug in which using items could send the user's health or energy above maximum.

 17 
 on: June 29, 2017, 02:45:41 PM 
Started by CraigStern - Last post by CraigStern
--got finalized custom sprites for Emma and Sabrina! :)

 18 
 on: June 29, 2017, 10:24:52 AM 
Started by CraigStern - Last post by CraigStern
I don't presently have any plans to release it publicly.

 19 
 on: June 28, 2017, 06:20:47 PM 
Started by CraigStern - Last post by bugfartboy
Will The Beginner's Guide to Programming RPGs ever be released on its own?  Or will it be a well kept secret, shared only with the 17 souls who picked it during the last Telepath Tactics Kickstarter Campaign?

 20 
 on: June 28, 2017, 03:14:37 PM 
Started by CraigStern - Last post by CraigStern
--fixed an issue in which skills used by AI-controlled characters would not be properly marked as used, leading the AI to treat them as reusable.

--fixed an issue in which attacks launched against characters standing atop bridge tiles or other objects would sometimes hit the object instead of the character.

--the game now displays the portrait and skills of the current selected character in the actions menu during an AI-controlled turn.

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