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 11 
 on: April 20, 2018, 03:00:46 PM 
Started by CraigStern - Last post by CraigStern
-- wrote a few new dialogue variations.

-- fixed a few typos in dialogue.

-- fixed a bug in which characters could initiate non-Greeting dialogue with golems.

-- fixed a bug in which golem energy and morale could be altered by group activities or nighttime events (like running out of food).

-- golems are now always generated with morale at 0.

-- fixed a bug in which the game wouldn't palette-swap golem portraits with the correct army colors.

 12 
 on: April 19, 2018, 03:36:58 PM 
Started by CraigStern - Last post by CraigStern
-- changed the code so that unique characters can be given the "Loyal" tag to ensure they never desert from low morale, regardless of personality.

-- fixed a typo that was causing the image for bronze throwing axes to not load.

-- fixed a compression issue affecting the way mentalist sprites were displayed in battle.

-- fixed an issue with duplicate line culling that was causing certain characters to be generated without the requisite number of greetings and responses, leading to crashes during nighttime dialogue.

 13 
 on: April 18, 2018, 02:18:00 PM 
Started by CraigStern - Last post by CraigStern
-- wrote new greeting dialogue for characters with the Narcissistic and Sensitive personality traits.

-- gave artist feedback and writer feedback.

 14 
 on: April 17, 2018, 03:40:15 PM 
Started by CraigStern - Last post by CraigStern
-- wrote new greeting dialogue for characters with the Sensitive personality trait.

-- gave artist feedback and writer feedback.

 15 
 on: April 17, 2018, 01:16:57 PM 
Started by CraigStern - Last post by CraigStern
Thank you! :)

 16 
 on: April 17, 2018, 06:33:42 AM 
Started by CraigStern - Last post by Ertxiem
Congratulations!

 17 
 on: April 16, 2018, 03:23:14 PM 
Started by CraigStern - Last post by CraigStern
-- wrote new Drink Beer, Tell Story, and Volunteer variations for nighttime activities.

 18 
 on: April 15, 2018, 05:45:19 AM 
Started by CraigStern - Last post by CraigStern
The Kickstarter campaign is now over, and I'm pleased to announce that we've been successfully funded!

Next steps are discussed here, if you're curious. :)

 19 
 on: April 13, 2018, 12:39:08 PM 
Started by CraigStern - Last post by CraigStern
We successfully funded today on the 15-day relaunch! (Which is good, because this is Day 15!)

If you've been at all interested in getting True Messiah, now's the time--the campaign ends in just about 5 hours!

 20 
 on: April 11, 2018, 02:52:37 PM 
Started by CraigStern - Last post by CraigStern
-- wrote new greeting dialogue for characters with the Loyal personality trait.

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