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 11 
 on: June 08, 2017, 02:38:40 PM 
Started by CraigStern - Last post by CraigStern
Ended up restoring an old version of the game--this took care of the bug, but also produced days of work getting certain things working again. I should have everything back up to where I was pretty soon, though! In the meantime:

-hired Ryan Richko to create some sweet new music!

-in the process of hiring a 3D modeler to create 3D walls, doors, and bridges for the new engine.

 12 
 on: June 01, 2017, 02:41:14 PM 
Started by CraigStern - Last post by CraigStern
Currently struggling with a bizarre character movement bug in Unity. Spent today stripping the repositioning data out of the frames in the game's walk animations to try to fix the issue; this did not fix it. Gonna keep trying.

 13 
 on: May 30, 2017, 07:38:40 AM 
Started by CraigStern - Last post by CraigStern
-obtained new graphics to permit a wider variety of armor (that is easily visually distinguishable) in-game.

 14 
 on: May 23, 2017, 09:19:56 AM 
Started by CraigStern - Last post by CraigStern
-finished creating positioning and scaling data for beards for the Spirit portraits

- hired artists to create custom sprites for Emma and Sabrina Strider and to produce assets for procedural shadowling portrait generation

 15 
 on: May 19, 2017, 12:44:55 PM 
Started by CraigStern - Last post by CraigStern
-finished the rest and walk animations in all 4 directions for all genders of all 25 base character classes! (I haven't started on the promoted versions yet.)

-units now finally look like themselves when standing or moving around the map, instead of just looking like female barudit or frost spriggats.

 16 
 on: May 18, 2017, 02:35:20 PM 
Started by CraigStern - Last post by CraigStern
- the game now has working walk animations for the male and female mentalist and photokineticist.

Current progress on implementing walk and rest animations for the unpromoted classes:

Assassin
Axefighter
Barudit
Bowman
Bronze Golem
Cavalier
Crossbowman
Cryokineticist
Dark Spriggat
Engineer
Frost Spriggat
Golden Spriggat
Gasul
Kineticist
Mentalist
Photokineticist

Psy Healer
Pyrokineticist
Red Spriggat
Shadowling
Skiakineticist
Spearman
Spirit
Stone Golem
Swordsman

 17 
 on: May 17, 2017, 09:16:49 PM 
Started by CraigStern - Last post by CraigStern
- the game now has working walk animations for the male and female skiakineticist. (Now down to the last 4 of the non-promoted character classes!)

 18 
 on: May 17, 2017, 08:10:15 AM 
Started by CraigStern - Last post by CraigStern
-consolidated all remaining (non-promoted) class animations into single spritesheets

 19 
 on: May 16, 2017, 02:24:27 PM 
Started by CraigStern - Last post by CraigStern
- the game now has working walk animations for the male and female cryokineticist.

Current progress on implementing walk and rest animations for the unpromoted classes:

Assassin
Axefighter
Barudit
Bowman
Bronze Golem
Cavalier
Crossbowman
Cryokineticist
Dark Spriggat
Engineer
Frost Spriggat
Golden Spriggat
Gasul
Kineticist

Mentalist
Photokineticist
Psy Healer
Pyrokineticist
Red Spriggat
Shadowling

Skiakineticist
Spearman
Spirit
Stone Golem
Swordsman

 20 
 on: May 15, 2017, 04:05:37 PM 
Started by CraigStern - Last post by CraigStern
-interviewed a contractor to help me flesh out procedural character dialogue data

-implemented procedural spirit character portraits

-consolidated the new kineticist animations into single spritesheets

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