-- cut scenes in the game now support custom backgrounds!
-- when the game creates a new campaign, it now creates a Backgrounds folder for custom backgrounds.
-- the Sound, Music, and Backgrounds folders are now each created with their own
CustomAssetInfo.xml file containing instructions on how to format each type of custom asset.
-- the Cut Scene Editor now loads custom backgrounds within the background selection window and allows you to use them in cut scenes.
-- new attribute type supported in
UnitsToList:
Bio Detail.
-- if you leave the
Roster or Army parameter in
UnitsToList blank and the game is in a cut scene, the game will now automatically sub in the number of the current roster instead of simply defaulting to 0.
-- new script action:
AddBioDetail. Allows you to add a biographical detail to a character. Three parameters: (1) character name, (2) detail type, and (3) detail value. (Characters can have an unlimited number of detail values associated with a detail type, and you can enter any arbitrary value for the detail type.)
-- new script actions:
IfBioDetailGoTo and
IfBioDetailRun. These let you move through a dialogue tree and run scripts, respectively, based on whether the named character possesses the bio detail value(s) you enter. The first parameter is the character name; second parameter is the bio detail type; then an arbitrary number of parameters (one or more) are bio detail values that will return a match; and the final parameter is the branch number to go to/script name to run.
--
LASTINLIST[] can now return -1, indicating a list with no entries in it.
-- the Worried mood now imposes Distracted status.
-- wrote a new random event in the main campaign that changes slightly based on the character's biographical details.