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Author Topic: TsoG General Improvements Thread  (Read 17419 times)

cyso

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Re: TsoG General Improvements Thread
« Reply #30 on: March 14, 2010, 10:26:15 AM »

Moving back to the topic, I'm not quite sure brutal difficulty should award more money. After all, it would make the game much harder if not only the enemies were stronger, but you didn't even get more gold for killing them. It would make it even harder if you got less gold for killing them.
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KZ

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Re: TsoG General Improvements Thread
« Reply #31 on: March 14, 2010, 04:38:08 PM »

Just because someone says something is true does not mean it is true.

In this case that is the developer speaking, and what we can certainly take to be true is the intention of Rahel having her own niche. What I do agree with is that it would be nice to have a new attack for her that covers more spaces, or an even further ranged attack, as against other teammates she does come up a little on the weak side. However,part of this discussion can migrate to the "new attacks for teammates" thread, just to keep everything in one place. And this discussion is relevant in context of giving teammates new atatcks to balance them out.
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Presentiment

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Re: TsoG General Improvements Thread
« Reply #32 on: March 14, 2010, 07:01:27 PM »

Moving back to the topic, I'm not quite sure brutal difficulty should award more money. After all, it would make the game much harder if not only the enemies were stronger, but you didn't even get more gold for killing them. It would make it even harder if you got less gold for killing them.

It just means you have to grind a whole lot more.
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Zhampir

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Re: TsoG General Improvements Thread
« Reply #33 on: March 14, 2010, 07:31:03 PM »

I think you should be given more gold. Especially not given less. As Presentiment pointed out, the player would have to grind more making the game redundant and less enjoyable.
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cyso

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Re: TsoG General Improvements Thread
« Reply #34 on: March 14, 2010, 09:14:46 PM »

Good point. It would be very annoying having to fight 10 or more Deeper Down missions just to get enough money to train the character a level or two. However, there shouldn't be much more money gained. After all, if you gain enough money to level up your character easier in brutal, then the fact that the enemies are stronger would only make a difference in the beginning. You could get around this by making training more expensive in brutal (assuming it isn't already).
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Presentiment

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Re: TsoG General Improvements Thread
« Reply #35 on: March 18, 2010, 09:46:07 PM »

Or you can just powerlevel on custom maps after beating Azma/Jabbar/Fernatus/the seven guards.

EDIT: Did a suggestion just get integrated?

EDIT: CleverBump
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CraigStern

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Re: TsoG General Improvements Thread
« Reply #36 on: March 18, 2010, 10:33:17 PM »

This is useful feedback--I'm tweaking Rahel a bit so her attacks deal a little more damage, but lowering her starting Strength to compensate. (Which means you'll be able to train her Strength more cheaply, but she'll start out the game dealing the same damage she does now.)
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Presentiment

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Re: TsoG General Improvements Thread
« Reply #37 on: March 18, 2010, 10:38:05 PM »

Although not necessary and potentially tedious, a death animation other than fading into purple could be implemented, for example, collapsing and then fading.
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KZ

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Re: TsoG General Improvements Thread
« Reply #38 on: March 19, 2010, 04:03:59 PM »

I find that to be quite low on the priority list: if anything else can be done, such as GUI tweaking, I'd rather see that added in.
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MikeW781

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Re: TsoG General Improvements Thread
« Reply #39 on: March 31, 2010, 06:28:19 PM »

this is a legitament complaint: fire affinity is terrible
we have a red spriggat that deals fire damage, which overlaps a fire affinity hero, and pyro hail is the weakest attack
Mayhaps it could have higher potential, such as its damage could begin to raise higher i.e. non-linear growth
that way users that picked fire affinity would have a chance at being (eventualy) the strongest
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Zhampir

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Re: TsoG General Improvements Thread
« Reply #40 on: March 31, 2010, 06:36:26 PM »

I like that idea. The attacks starting off strong have less potential, and the attacks starting weak have the greatest. (reminds me of how pokemon balances the monsters, abra, the strongest psy starts off weakest)
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Idozen Cair

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Re: TsoG General Improvements Thread
« Reply #41 on: January 08, 2011, 08:07:23 AM »

Duvalier's portrait.
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cyso

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Re: TsoG General Improvements Thread
« Reply #42 on: January 10, 2011, 12:58:08 PM »

What about it?
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Zackirus

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Re: TsoG General Improvements Thread
« Reply #43 on: January 10, 2011, 02:23:43 PM »

Adding a Mute Button To The Options Page: I sometimes want to listen to the final countdown while killing Dark Spriggats and Shadowling guardians.
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ArtDrake

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Re: TsoG General Improvements Thread
« Reply #44 on: January 10, 2011, 02:54:49 PM »

When do you get to kill Dark Spriggats and Shadowling guardians?
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