The Sinister Design Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to the new Sinister Design forums!

Pages: 1 2 3 [4]

Author Topic: New Tile Ideas  (Read 9323 times)

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1717
    • View Profile
Re: New Tile Ideas
« Reply #45 on: September 25, 2010, 09:34:06 AM »

What would happen were a flyer to go over it? How would the program know not to add to the countdown?
Logged

The Holy namelesskitty

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 706
  • professional lolcat coming through
    • View Profile
Re: New Tile Ideas
« Reply #46 on: September 25, 2010, 09:37:51 AM »

craig could just say to count when some charachters cross or not, just list all non flying units.
Logged
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1717
    • View Profile
Re: New Tile Ideas
« Reply #47 on: September 25, 2010, 11:04:41 AM »

Or just list the flying units. That makes for a shorter list.
Logged

Zackirus

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 713
  • Oh Canada!
    • View Profile
Re: New Tile Ideas
« Reply #48 on: September 25, 2010, 04:15:44 PM »

List Updated

Mountain Tiles: Zackirus
Zackirus: Yay
im2smart4u: Nay
yogc: Maybe
Namelesskitty: Yay
Duskling: Yay
Duckling: Yay
Bugfartboy: Maybe
Cypher: Yay

Gelf Hut/Tent Tiles: Duskling
Zackirus: Nay
Duskling: Yay
Namelesskitty: Yay
Duckling: Yay
Bugfartboy: Nay
Cypher: Yay

Stair Tiles: Zackirus
Zackirus: Yay
Cypher: Yay
Namelesskitty: Nay
Duckling: Nay
Bugfartboy: Yay
Duskling: Nay

Sand Bush Tile: Bugfartboy
Zackirus: Yay
Bugfartboy: Yay
Namelesskitty: Yay
Cypher: Yay
Duskling: Yay

The Outside Castle Tiles will join the Boat Tiles, Water to Forest Tiles, and Lava/Water Stream Tile in the to be added to forumulated

The Sand bush Tile needs around one more Yay to be added to the forumlated.

The Weak Bridge Tiles should be confirmed by Craig, before we vote on it, just to make sure it is possible to make.

The other Tiles still need more votes, if they are not voted on they will be dropped from the list and can be picked up again later.
« Last Edit: September 25, 2010, 04:34:19 PM by Zackirus »
Logged
If The World Was A Bit More Like Canada, Then We Would Have A Great World, And Hockey 24/7

- Lord Canada

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1717
    • View Profile
Re: New Tile Ideas
« Reply #49 on: September 25, 2010, 04:33:30 PM »

That's lava and water stream tiles.
Logged

The Holy namelesskitty

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 706
  • professional lolcat coming through
    • View Profile
Re: New Tile Ideas
« Reply #50 on: September 25, 2010, 04:38:50 PM »

Trap tiles, sort of an enemy, but you can move through it, when you step you take some damage, they can be fired over and walked over if, for instance, you would be killed by a slow moving enemy otherwise.
Logged
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic

Zackirus

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 713
  • Oh Canada!
    • View Profile
Re: New Tile Ideas
« Reply #51 on: September 27, 2010, 06:34:22 AM »

I would suggest it as more of an enemy rather than a Tile Itself, also again don't you think it would be hard to code: I mean being able to move over and it able to attack you it pretty compicated...
Logged
If The World Was A Bit More Like Canada, Then We Would Have A Great World, And Hockey 24/7

- Lord Canada

The Holy namelesskitty

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 706
  • professional lolcat coming through
    • View Profile
Re: New Tile Ideas
« Reply #52 on: September 27, 2010, 03:58:49 PM »

Maybe, but could also be simple, I don't know much flash.
Logged
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic

Duskling

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 846
    • View Profile
Re: New Tile Ideas
« Reply #53 on: September 28, 2010, 07:35:20 PM »

I would suggest it as more of an enemy rather than a Tile Itself, also again don't you think it would be hard to code: I mean being able to move over and it able to attack you it pretty compicated...
I just realized that that is very close to the Land Mine idea in "New Enemy Ideas," but without a blast radius and sort of a trap thing. So, if you're stuck on it one or two turns, it breaks, but if you get over it in a turn, it won't?
Logged

The Holy namelesskitty

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 706
  • professional lolcat coming through
    • View Profile
Re: New Tile Ideas
« Reply #54 on: September 29, 2010, 01:36:56 PM »

Exactly it breaks eventually but just hurts you a bit if you walk over it.
Logged
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic

Pages: 1 2 3 [4]