Will we be able to modify range and height bonuses/penalties on attacks? I'd like to be able to make some attacks have no range penalty, and maybe one or two with a bonus.
On that note, will attacks be able to both move a character and damage enemies? I'm imagining an attack where a cavalier or something charges towards an opponent, doing more damage the longer the run-up.
Also, I love how mod-friendly this seems to be. Also literally everything else about it. The Bahamut Lagoonesque field effects, moving stuff around the field, a relatively low-randomness system... It's awesome and beautiful.
On that note, will attacks be able to both move a character and damage enemies? I'm imagining an attack where a cavalier or something charges towards an opponent, doing more damage the longer the run-up.
Also, I love how mod-friendly this seems to be. Also literally everything else about it. The Bahamut Lagoonesque field effects, moving stuff around the field, a relatively low-randomness system... It's awesome and beautiful.