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Started by Ertxiem, May 29, 2011, 05:57:02 PM
Quote from: CraigStern on May 28, 2014, 09:41:01 AM--laid some of the design groundwork for making status effects moddable (which would allow you to change the parameters of existing status effects and create your own)
Quotewill attacks be able to both move a character and damage enemies?
Quote from: CraigStern on September 10, 2014, 03:41:19 PMthough it could also be used for teleporters or other things.
Quote from: CraigStern on September 10, 2014, 07:29:43 PM--created new room in the fortress with a bandit that you can gamble your money with! (And playing the exact same dice game as you played with Gamblin' Jack in Telepath RPG Chapter 1, no less.)
Quote from: CraigStern on September 17, 2014, 08:32:39 AM--new dialog trigger: OnLoaded. Runs the dialog just as soon as the level loads, right before the loading screen is removed. This lets you make changes to the level via scripts before the player is able to see them happening onscreen.