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Messages - Chocobo_Fan

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In the Defend the Camp battle, a swordsman died by walking into an iron jaw trap, and the game is now stuck in an hourglass cursor.

Telepath Tactics Bugs / Weapon breakage does not remove stat modifiers
« on: August 15, 2015, 07:44:06 AM »
In Battle with Gunther, Emma broke her practice sword on a counterattack, but she retained the +20 accuracy boost and -1 strength penalty. These changes reverted in the next battle.

Normally, Gunther and his three soldiers start to advance on the party after a few turns, but the last few times I've played Battle with Gunther that hasn't happened. I surrendered or quit to restart the battle a few times, which might have something to do with it.

Telepath Tactics (2015) / Fullscreen scaling settings
« on: August 12, 2015, 04:35:51 PM »
Fullscreen scaling seems to be set to on by default, and resets if I restart the program. I was wondering if there was a way to turn it off by default.

Telepath Tactics (2015) / Re: Strider-only run
« on: August 12, 2015, 04:32:19 PM »
Okay, so I gave the mission a few more tries. I can usually make it to the last wave, but the crossbowmen take too many potshots at the camp while I'm still busy mopping up the third wave. I do think that there are enough choke points that Sabrina can stall multiple people with traps while Emma whittles the army down, but even with focus pills Sabrina just doesn't have enough energy. (And Emma has to either two-shot everyone or use Double Strike, which is untenable.) I'm going to redo the Gunther battle and grind like a fiend this time -- but of course, no matter how strong the Striders are, the camp's strength is fixed, and they can still only kill one enemy per turn...

Edit: I redid Battle with Gunther and got them to level 20 (in champion levels) this time. I've had much better luck defending the camp, but I don't think I can actually win until the iron jaw trap bug is fixed. Traps are the only way to kill multiple enemies per turn, so if I can't rely on that I'm pretty stuck. I've had about three attempts that I think were winnable, but the iron jaw trap bug crashed the game when I was down to the last few enemies every time. :(

No, I haven't downloaded any mods for it.

Telepath Tactics Bugs / Re: Consumable items can still be equipped.
« on: August 12, 2015, 04:25:14 PM »
Here you go. I also included a log from the same day, though I can't guarantee it's the right one.

Telepath Tactics (2015) / Re: Strider-only run
« on: August 11, 2015, 04:31:46 AM »
Also when I tried farming exp from the first mission with the two bandits, the last bandit eventually did commit suicide by counter attack after maybe 10-15 turns bizarre. More evidence that your version is buggy, perhaps. The only reason they should attack at critical health is if they can kill their target before the counter-attack.

Telepath Tactics (2015) / Re: Telepath Tactics - opinions
« on: August 11, 2015, 04:29:10 AM »
Well, the slowdown is a lot better than it used to be, so that's something.

Telepath Tactics (2015) / Re: Strider-only run
« on: August 10, 2015, 05:53:10 PM »
It's not a bug; I just never noticed it before, but if you right click the Iron Bow for 'Requirements' it says 'Any Class'
Uhh...are you sure? I just checked and it says "Bowman or Bowmaster". Emma couldn't equip it. Are you using the latest patch?

Also, how do you overlevel Emma in the first mission, since she doesn't start with any non-damage way of getting exp?
Attack Silithis every round in the training mission, then have her deal with the bandits on her own while Sabrina runs for the treasure chest. She should just barely make it to level 3 with one bandit still alive, at which point she gets Pull and Shove. The bandit won't attack, since the AI is smart enough not to commit suicide by counter-attack, so you can have the sisters pull each other for as long as you like.

Telepath Tactics Bugs / No death monologue in Adelbrae battle
« on: August 10, 2015, 05:39:23 PM »
In the Adelbrae battle, I purposefully sent Louise to her death in the first round, but she didn't drop a death monologue when things proceeded as expected. Neither did Farasat on the second round. They gives death messages just fine all the other times I've played, though; I think the fact that it happens so early has something to do with it? Louise died before the tip about how the Striders need to be kept alive, and Farasat died before the tip about damage fall-off.

Edit: Aaand I just remembered I set that save file to casual mode. That's probably why. Sorry for wasting everyone's time.

(Characters really don't get death messages in casual? Man, casual players are missing out.)

Telepath Tactics (2015) / Re: Strider-only run
« on: August 10, 2015, 05:28:05 PM »
Actually, apparently the sisters can use bows as well, so that changes things quite a bit

!!! They can? That does indeed change things! And Gavrielle conveniently gives you a freebie, too!

I started again and got the sisters up to level 14 in the first battle, and experienced the same results as you: Gunther was manageable, but the next fight is a brick wall even with champions. I think the main issue is the lack of ranged attacks, which allows the bowmen to attack the tent with impunity. (The healer is also hard to kill, and they effectively negate every attack you make while they're alive.) The only strategy I can think of is to keep the sisters adjacent to the tent, but they can only block two spaces, and that won't do anything to stop the bowmen and the pyro. If that doesn't work I'll grind them up to some ungodly level in the Gunther battle, hopefully allowing them to oneshot everyone. If that doesn't work, it's time to break out the bows.

Telepath Tactics Bugs / Consumable items can still be equipped.
« on: August 10, 2015, 04:11:57 PM »
See picture. This is after I bought a helm, boots, and a shield for Sabrina, which I all equipped. I think I transferred one of her bandages to Emma, also.

Agh, sorry, I forgot to take a log. I just reproduced it, though! It only happens if you select Emma and then end the turn. I did the Shift+E shortcut, if that matters.

Telepath Tactics Bugs / Scarlet Etolie's ghost (post-caravan battle)
« on: August 09, 2015, 05:59:37 PM »
Scarlet Etolie speaks in the cutscene after the caravan battle even if she dies. I didn't talk to her, so she died while she was still on the "green" side, if that matters.

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