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GROUP[X]
for that parameter. Any character in AggroGroup X (where "X" is the number of the AggroGroup) will suffice to trigger the dialogue.Quote from: Atranen on March 22, 2022, 02:39:50 PMYeah, I think the biggest challenge to doing this will be getting the assets. At a glance, for a direct port we'd wantThis project has considerable potential! Using existing assets to start with is a good way to go.
-Energy golem sprites, animations, portraits
-Bug sprites, animations (and big unit for the queen? Is that possible?)
-Custom sprite/animation for Niven
-Custom sprites, animation for suits of armor
-New assets for Somnus tents etc.
And optionally some aesthetic changes would be nice; custom sprites for CHARNAME, Guy, Anya, Festus, etc.
All of that is beyond my skill level; I'm happy to write dialogue, design combats, create new characters etc, but I don't think I can provide these.
At the moment I'm planning to proceed and rewrite as necessary to take advantage of existing assets. But if anyone has the know how to do these sorts of things it would be a massive help.