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Formulated Teammate Attacks Ideas

Started by KZ, March 15, 2010, 09:52:05 PM

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KZ

Like the Formulated Enemy Ideas thread, this one has the same purpose: to remove all the discussion and paraphernalia that lasts for pages and leave an easy and fast way for Craig to check and see what are the best ideas that were discussed, adjusted, and generally agreed upon the forum populace has come up with! The ideas posted here would've come from this thread, so if you have any thoughts on new attacks for teammates,feel free to post them there!

So, to start things off, here are two suggestions (both carried through from the old forums):


1). This idea was initially suggested by me. Let Malis have the same attacks as Darkling, so that she can be an self-reliant unit and more useful later on in the game. She's also more like Darkling, than Shadowboxer, so since he could learn it, why can't she?
Malis
-Feedback

2). This idea was brought up in the new forums by Ertxiem. The potential Spearman teammate seems rather limited with only 3 attacks, thus, why not give him a melee diagonal attack? This way the spearman can be very useful in having a inque attacking angle and can be used on the sides of bottlenecks.

Spearman
-Right Jab
OOE
OSO

-Left Jab
  EOO
  OSO

Damage: same as Melee
Learn: circa Psy Power 10


Left Jab learnable 2 Psy Attack levels after the Right Jab, so that people get to appreciate the apparaeance of the second one (yes, one can cover the fielf with just one attack, but the player can expose the spearman to a backstab by an enemy unit during the next turn- same thinking as the Backhander for Griffin).
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KZ

Ok, we have another attack that was generally very well recieved and wanted to be seen in-game, thus, I bring you:

Arman
- Poison Stab/Strike
Range: 1
Effect: reduce target's strength by 1 (same as Desert Scorpion's Sting)
Sidestab+Backstab effctes: same as Stab
PsP cost: 7
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Read the rules, use proper grammar and punctuation, play the games, share your ideas and enjoy your stay!

MikeW781

#2
Set
-Recover
Range: Personal
Effect: heal caster
PsP Cost: 4

Healing: Psy Defense + Recover Level

I feel really weird posting here, but KZ is gone and its been agreed on in the Suggestion thread....
Currently tied with Zack for the title of Master of Light!

KZ

The following 3 ideas were unanimously backed by the active forumers:

Griffin
-Whirlwind
Same stats as in TRPG2, but learnable at a high Psy attack level (circa 18). Useful if Grffin is to maintain his position on the team later on in the game- high difficulty curve with enemies required melee area attacks.

Set
-Titan Shield
To balance high area, requires high cost. General sentiment is that surely Set should be a better healer overall than Duvalier, who is a bit of an all-around guy? Plus, in TRPG2 the Main could do maximum the equivalent of what the Healers could do, not better. It's good to keep the balance and have Set as THE healer to have (otherwise Duvaéier can practically do a better job than him, and be an offensive unit at the same time, and be self-sufficient with Feedback and the rest).

Duvalier
-Vendetta (same area as Cryo Cross, same effect as Vengeance, PsP cost- 15-18). Learnable through the Red Orb- if the Indigo Orb gives Duvalier Titan Shield as an upgrade to Big Shield, and the Main has Mind Shield upgraded to Big Shield, it is logical that the Red Orb, which upgraded Feedback into Vengeance, would upgrade Vengeance into Vendetta (this attack has also been generally very well recieved).
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SmartyPants

Set
-Mind Shield 2
Anya and Gamblin' Jack both are able to use Mind Shield with a range of 2, so Set should be able to do the same.

Red Spriggat / Frost Spriggat
-Fire Gust / Frost Gust
Instead of firing a narrow stream of their element, Spriggats can spread their breath to attack many nearby enemies.
OOROO
OOXOO
OXXXO

SmartyPants

Spearman
-Piercing Throw
A powerful throw of a spear can stab through an enemy and hit the square behind your target.
Range: 2-3 squares
Damage: (1/2)Strength + (1/2)Psy Power + 2 + Piercing Throw Level
Cost: 9 PsP

000
0X0
0X0
000
0S0

0=uneffected space, X=attacked space, S=spearman

KZ

Again, a very popular idea for Luca, to give her more versatility as an auxiliary teammate:

Luca
-Boost
Luca doesn't just supply Psy Points anymore. She now helps teammates focus to the point where they can store even more PsP.
Element: Mental
Range: 1 Space
Cost: Psy Power + Boost Level
Amount Transferred: (Psy Power + Boost Level)/2
Status Effects: Target's max PsP increases
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KZ

Yet another popular idea, this time to improve the Spriggat usefulness and versatility, without affecting the Spriggat's strength:

"Air Blast/Jet Stream
As it turns out, [Spriggat's name] learned that after long, laborious days training his wing muscles, and learning to control the Gift, he found out could flap his wings much stronger than before, making a very powerful gust of wind. Combined with his telekinetic powers, he could push enemies a distance away and make them trip on their feet, leaving them vunerable for attack. So that [Spriggat's name] doesn't fly back when he beats his wings in such a fashion, he learned to make a air cushion behind him using the Gift. Such a powerful attack is very energy-consuming, however.
Range: 1 space in front
Cost: 6
Damage: Strength + air blast level - 12
Effect: Pushes enemy back 1 space
Prerequisites: Strength: 15, Psy Power: 10"
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Read the rules, use proper grammar and punctuation, play the games, share your ideas and enjoy your stay!

SmartyPants

Luca
Pirouette-
Luca uses her mysterious powers to rotate her friends or foes 180°.  This would help teammates face thier foes and enemies turn their backs on your friends.
Element: Spirit
Range: 2 Spaces
Cost: 5 Psy Points
Damage: No Damage

CraigStern

Quote from: im2smart4u on September 18, 2010, 12:12:39 PM
Luca
Pirouette-
Luca uses her mysterious powers to rotate her friends or foes 180°.  This would help teammates face thier foes and enemies turn their backs on your friends.
Element: Spirit
Range: 2 Spaces
Cost: 5 Psy Points
Damage: No Damage

Ooh! Nice one. I like it. ;D

SmartyPants

Since Naj has the elemental shield for Cold and La'Man has the elemental shield for Heat, it makes since for Luca and Malis to cover the other two elemental shields.

Luca / Luca'ra'il
Lucent Shield
Element: Light
Range: 1 Spaces
Cost: 4 Psy Points
Shielding: Light Resistance

Malis
Dark Shield
Element: Shadow
Range: 1 Spaces
Cost: 4 Psy Points
Shielding: Shadow Resistance