Author Topic: Developer's Log  (Read 370216 times)

Offline CraigStern

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Re: Developer's Log
« Reply #930 on: August 07, 2015, 10:48:11 AM »
released version 1.041

- fixed a parsing issue with items that add tags.

- removed commas from certain items' descriptions to avoid parsing errors.

Offline CraigStern

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Re: Developer's Log
« Reply #931 on: August 07, 2015, 12:07:46 PM »
- fixed incorrect description on Caffeine Pills.

- new tag: StatFXIgnoreRes. Makes it so status effects' chance to hit is not impacted by the target's resistance to the attack element.

- added StatFXIgnoreRes as a tag characters receive upon equipping axes or a halberd, thus making Armor Rend (and, for Mantis Knights with access to a halberd, Charge) dramatically more effective.

- gave +1 range to Place Charges for Engineers who promote to Machinist.

- made it so characters with a base Dodge of 80 or higher no longer gain Dodge upon leveling up.

- updated scripting in the final battle to make Tarion and his escorts more proactive / aggressive when approached by the player; buffed the snipers on the rock pillars in the lava.

- fixed a bug that would sometimes cause the wrong character to get grayed out if an enemy character's turn ended with that character dying from an attack or a trap.

Offline CraigStern

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Re: Developer's Log
« Reply #932 on: August 07, 2015, 12:24:21 PM »
- fixed a typo that prevented Armor Rend from ever succeeding in softening the target.

Offline CraigStern

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Re: Developer's Log
« Reply #933 on: August 07, 2015, 12:58:27 PM »
- fixed a bug that prevented Caffeine Pills from successfully removing the effects of Slowed status, Eyedrops from successfully removing the effects of Blinded status, etc.

Offline CraigStern

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Re: Developer's Log
« Reply #934 on: August 10, 2015, 12:56:38 PM »
- fixed a bug where the game was not correctly saving the name of procedurally generated levels when saving the game using the new system.

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Re: Developer's Log
« Reply #935 on: August 10, 2015, 01:09:29 PM »
- fixed a bug where Louise's portrait could remain onscreen inappropriately after the Adelbrae battle if Farasat was killed in the fight.

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Re: Developer's Log
« Reply #936 on: August 10, 2015, 01:17:43 PM »
- fixed a bug in which the game would turn fullscreen scaling off after every battle.

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Re: Developer's Log
« Reply #937 on: August 12, 2015, 11:18:36 AM »
- fixed a bug where the game would scale inappropriately on monitors without standard widescreen dimensions, leading to important parts of the visual field getting cut off.

- fixed a bug in which Scarlet Etoile could end up having dialogue after the caravan battle if she was both recruited and killed during the fight on Normal mode.

Offline CraigStern

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Re: Developer's Log
« Reply #938 on: August 13, 2015, 11:22:31 AM »
released version 1.042

Offline CraigStern

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Re: Developer's Log
« Reply #939 on: August 17, 2015, 02:26:53 PM »
- Goniff Bastid now sells Caffeine Pills when you encounter him in the woods after fleeing Igor's fortress.

- rewrote the code for StatFXIgnoreRes to make it work more reliably.

- fixed a minor typo in the Coria Tavern cut scene.

Offline CraigStern

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Re: Developer's Log
« Reply #940 on: August 17, 2015, 02:54:08 PM »
- fixed a bug in which a weapon breaking would not result in the weapon's stat modifiers being removed from the wielder

Offline CraigStern

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Re: Developer's Log
« Reply #941 on: August 19, 2015, 11:40:13 AM »
- fixed typo in shop descriptions of the rapier.

- fixed AI quirk where computer would treat potential targets that were stunned or frozen as if they could counterattack.

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Re: Developer's Log
« Reply #942 on: August 19, 2015, 12:39:43 PM »
- fixed weather effects freezing after concluding turn 0 dialogue.

- fixed bug in which the game would sometimes freeze if an enemy was killed with an iron jaw trap.

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Re: Developer's Log
« Reply #943 on: August 19, 2015, 01:28:28 PM »
- fixed a bug in which custom character lighting set for a given scene could get saved to a save file going forward, then get parsed incorrectly, thereby turning a character into a black silhouette.

Offline CraigStern

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Re: Developer's Log
« Reply #944 on: August 19, 2015, 02:12:35 PM »
- fixed a bug where saving in a new slot at the start of a procedurally generated battle would produce a save file from which you could not load the procedurally generated battle.

- fixed a parsing issue in which the game would interpret a sequence of numbers delimited by commas as a single number.
« Last Edit: August 19, 2015, 02:23:04 PM by CraigStern »