I thought this would be hard to add, but guess what? I figured out how to make a really simple exploration mode work in Telepath Tactics with just 10 minutes of tinkering. It's really darn basic, but it gets the job done.
Just like Kill-All Victory,
Exploration Mode is a condition with only one parameter:
true or
false. Here's how you turn it on:
<Condition>Exploration Mode,true</Condition>
When exploration mode is turned on, it automatically turns off the Kill-All Victory setting, turns off features like undo, rotate and end turn, makes it so none of your characters lose steps while moving, and gives everyone a move range of 10. (It's kinda
like this, except without the limited move range and without ending your turn on you every three seconds.)
This is going to become a
lot more robust once I add in player-triggered conversations and space-dependent dialog/script triggers--but for now, it's a start.
