Author Topic: Vague bugs  (Read 2177 times)

Offline Arkwright

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Vague bugs
« on: June 21, 2015, 05:54:30 AM »
Some bugs and some I'm not certain. I play on the mac version:

Inventory. Each time I reload the save, items that I moved previously to other characters get respawned. I had the --dark flying demon artist, had looted a bow before, I give it to the bowman, try the scenario, fail, reload, repeat, new bow on the flyer and now I already have four iron bows.

Also on inventory: at one point I had a spare axe, played and lost and it had disappaeared from inventory on a reload. Somehow I think the saving and loading is not pure, I feel that when I fail and restart a scenario, some things are not loaded from scratch but the previous attempt affects it.

Make it possible to save the inventory before the battle. Really frustrating each time when I load it up, I have to redistribute everything.

General slugglishess, probably the rain effect makes it reaaaallly slow on mac. Early scenarios were fast, but now at the bridge and on the previous battle, I have my animations on turbo ,but everything feels really cumbersome, mousemovements, all.

Not neccessary a bug: Playing in casual mode where I shouldn't lose characters, but I think the engineer has disappeared here at bridge. Strange. Maybe it is part of the plot.

Hunch: felt like I've missed some dialogue around 4th or 5th battle, tried not skipping any, but suddenly some scenario started like I should've know what was going on.

sorry for the vagueness. I'll add detailes later on once I spot them better, just have to write these off my mind.
I want to love this game, but the constant inventory rearragement at each retry of a battle starts to feel tad frustrating.


Offline CraigStern

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Re: Vague bugs
« Reply #1 on: June 22, 2015, 08:27:12 AM »
Thanks for the report! I know about the inventory issues and slowdown, and am continuing to work on them.

The game actually should be saving your inventory changes before battle--the problem was that prior to version 1.037, it wasn't saving changes to character inventories made during deployment. I've fixed that, but I can't push the fix to Mac yet because of this nonsense. It'll be fixed soon, though!

If you can give me more details on the other bugs, that would be helpful. :)

Offline taimok

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Re: Vague bugs
« Reply #2 on: June 30, 2015, 03:44:55 AM »
Speaking of vague bugs, here is one that happens every time.

when Sabrina uses iron trap no matter what map, any enemy unit that has low enough health to die from it.

the hour glass will spin forever causing you to restart the map

Offline CraigStern

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Re: Vague bugs
« Reply #3 on: June 30, 2015, 07:17:19 AM »
Okay, thanks for the report. I'll look into that ASAP!

(BTW, if you can post a log, that helps me out a lot with fixing bugs. You can generate a log file by just tapping the L key right after a bug occurs!)