Ah! Thanks for reporting this; I'll have this fixed soon. For now, you can fix your save files by replacing Random Level at the top of the file (after nextBattle=) with this:
GENERATE_RANDOM_LEVEL[Forest/Out of Food Post-Battle/TacticiansDuel/1/21/22-26/4-8/Bloodbeard's,Bandit:Bloodbeard's,Swordsman:Bloodbeard's,Bowman:Bloodbeard's,Crossbowman/Global Lighting,Daylight:Protect Char,0,Emma Strider:Deployment,true,BattlePrep]