I've reworked the character screen yet again to make better use of space and increase the size of the icons for easier comprehension at a glance.
Instead of just relying upon a stream of pop-up text, when a character levels up, there is now a proper level-up screen that lets you see how a character has improved in the context of their existing stats. (Improved stats show both their 'before' and 'after' values, and the icons for these stats throb to draw the player's eye directly to them.)
In both screens, stat icons now display what stat they represent upon mousing over.
Instead of just blinking into existence, both the character screen and the level-up screen now have a quick little 'zoom in' animation when they appear onscreen.
The game now queues up level-up information for those rare occasions where multiple characters level at the same time, then displays the level-up screens for each character in succession.
Oh, also: the game now does Dodged! and Blocked! pop-ups whenever a character, y'know...dodges or blocks an attack.