Author Topic: Enemy AI Improvements  (Read 3377 times)

Offline Presentiment

  • Blue Cape
  • **
  • Posts: 248
  • Wannabe
    • View Profile
Enemy AI Improvements
« on: March 09, 2010, 08:59:05 PM »
There are a lot of holes in the AI. Post found flaws here.

-Ravinale Guards will not move three squares to kill you unless you are in range of their melee. (they will not attack anything five squares away)

-Nymphs' healing is placed on a higher priority than attacking, so it will spare your team to heal an ally.

-AIs do not account for resistances, so everyone mindlessly attacks Luca even though she resists them.

Offline Zhampir

  • Black Cape
  • ***
  • Posts: 635
    • View Profile
    • My Facebook
Re: Enemy AI Improvements
« Reply #1 on: March 09, 2010, 11:21:44 PM »
there is all ready a topic that covers this. Here

Offline Frosty

  • Red Cape
  • **
  • Posts: 166
    • View Profile
Re: Enemy AI Improvements
« Reply #2 on: March 10, 2010, 09:13:15 AM »
Plus, all healers except Ravinale acolytes will put healing before killing.
Yeah, I'm a snowman. Got a problem with that?