Author Topic: TsoG General Improvements Thread  (Read 26356 times)

Offline Zackirus

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Re: TsoG General Improvements Thread
« Reply #60 on: May 01, 2011, 02:56:29 PM »
Give the option to turn off the attack squares (you know the squares that light up to show where your attack is going to hit). It would Also be more challenging to bring back the option that makes your attacks miss if target nothing.
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Offline Dean_Lukas

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Re: TsoG General Improvements Thread
« Reply #61 on: May 01, 2011, 03:48:25 PM »
Maybe as an option, but I really prefer the attack radius. Always felt cheap to miss because I didn't eye the space correctly.
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Offline Zackirus

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Re: TsoG General Improvements Thread
« Reply #62 on: May 01, 2011, 03:52:10 PM »
That's why I said it as an option. Some people might not want the extra difficulty.
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Offline bugfartboy

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Re: TsoG General Improvements Thread
« Reply #63 on: May 01, 2011, 08:07:23 PM »
I thought playing with Friendly Fire on did that, Zack... But I havn't played it with friendly fire, so I don't know.

Offline Duskling

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Re: TsoG General Improvements Thread
« Reply #64 on: May 01, 2011, 08:18:54 PM »
I thought playing with Friendly Fire on did that, Zack... But I havn't played it with friendly fire, so I don't know.
No, I'm pretty sure that just allows your teammates to get hurt by you, it doesn't restrict you from firing into an empty space.

Offline The Holy namelesskitty

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Re: TsoG General Improvements Thread
« Reply #65 on: May 02, 2011, 04:03:59 PM »
I think that Duskling is right, that's what I thought happened when I tried it.
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Offline Zackirus

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Re: TsoG General Improvements Thread
« Reply #66 on: May 02, 2011, 04:09:13 PM »
That is what would happen. Now, who is for this idea?
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Offline CraigStern

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Re: TsoG General Improvements Thread
« Reply #67 on: May 02, 2011, 05:20:16 PM »
Really? You guys liked being able to miss attacks like that? That's funny. I thought 100% of everyone hated that about TRPG2. :P

Offline Zackirus

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Re: TsoG General Improvements Thread
« Reply #68 on: May 02, 2011, 05:22:08 PM »
That's why I said it as an option. Some people might not like that feature...
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Offline Duskling

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Re: TsoG General Improvements Thread
« Reply #69 on: May 02, 2011, 05:33:15 PM »
Really? You guys liked being able to miss attacks like that? That's funny. I thought 100% of everyone hated that about TRPG2. :P
Plus, he suggested an option to turn off the squares, with the squares on, you'd probably have to be half asleep to miss.

Offline bugfartboy

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Re: TsoG General Improvements Thread
« Reply #70 on: May 02, 2011, 05:52:27 PM »
Really? You guys liked being able to miss attacks like that? That's funny. I thought 100% of everyone hated that about TRPG2. :P
I only hated it when Trick Shot kept missing because I inaccurately played out where it was going to hit. That's all. But other than that, it was nice. It added some more realism.

Offline Duskling

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Re: TsoG General Improvements Thread
« Reply #71 on: May 02, 2011, 05:54:16 PM »
Really? You guys liked being able to miss attacks like that? That's funny. I thought 100% of everyone hated that about TRPG2. :P
I only hated it when Trick Shot kept missing because I inaccurately played out where it was going to hit. That's all. But other than that, it was nice. It added some more realism.
Yeah, I got to admit that TSoG babies us a bit with the combat.

Offline bugfartboy

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Re: TsoG General Improvements Thread
« Reply #72 on: May 02, 2011, 05:58:42 PM »
Uh huh. Craig? Too late to change it? Or will it remain as is?

Offline CraigStern

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Re: TsoG General Improvements Thread
« Reply #73 on: May 02, 2011, 06:10:41 PM »
I could add an option to change it, but it would be a distraction from more important work that needs to go into the game right now.

Offline bugfartboy

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Re: TsoG General Improvements Thread
« Reply #74 on: May 02, 2011, 06:17:30 PM »
Ah. Alrighty!!! Do what you will! Not like we can actually force you to do anything...