Author Topic: New Enemy Ideas  (Read 290585 times)

Offline Zackirus

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Re: New Enemy Ideas
« Reply #570 on: October 09, 2010, 07:38:38 PM »
I concur, however, I think the Helenites need another golem? Anyone have any ideas for one?
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Offline The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #571 on: October 09, 2010, 08:21:42 PM »
Yeah, maybe an arrow golem, it shoots arrows which have a range of two in all directions maybe.

On the note of the war engine, they don't have that sort of technology in the telepath universe, 5 is way too fast


And about my traps, is the way I put their damage how everyone else imagined them?
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Offline bugfartboy

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Re: New Enemy Ideas
« Reply #572 on: October 09, 2010, 08:38:37 PM »
Fire Golem- Chunks of flammable stone passing through a contained internal fire inside a golem which then alight and are launched at a high speed through a chute in the direction of the enemy, hitting at range 2, effectively giving said golem fire blast. The golem is also equipped with a flame thrower to give it fire breath.

Fire Golem-(Insert Faction Here)

Speed-1 (due to the amount of stone inside it)
Health-30
Attacks-Fire Blast (range 2, damage 7); Fire Breath (range 1-2, damage 6)

[spoiler=A Side Note]I was also wondering if this one could be limited by Psi Points due to the fact that the golem can only carry so much stone.[/spoiler]

And Nameless, I'm sorry but I'm getting tired of seeing the traps every time I blink. It may just be sleep deprivation but I really hate the idea right now. Maybe they should be on hold for the next game or something.

Offline SmartyPants

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Re: New Enemy Ideas
« Reply #573 on: October 09, 2010, 10:41:26 PM »
Fire Golem- Chunks of flammable stone passing through a contained internal fire inside a golem which then alight and are launched at a high speed through a chute in the direction of the enemy, hitting at range 2, effectively giving said golem fire blast. The golem is also equipped with a flame thrower to give it fire breath.

Fire Golem-(Insert Faction Here)

Speed-1 (due to the amount of stone inside it)
Health-30
Attacks-Fire Blast (range 2, damage 7); Fire Breath (range 1-2, damage 6)
Why do you try to make things so complicated?  Keep it simple.  Just have a Stone Golem with a flame thrower attachment.

Flame Golem- Some stone golems have been updated with powerful flame throwers.
Health: 34
Speed: 1
Attacks: Melee (Range: 1, Damage: 9) Fire Breath (Range: 1-2, Damage: 6)

Offline Duskling

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Re: New Enemy Ideas
« Reply #574 on: October 09, 2010, 10:48:19 PM »
Why do you try to make things so complicated?  Keep it simple.  Just have a Stone Golem with a flame thrower attachment.

Flame Golem- Some stone golems have been updated with powerful flame throwers.
Health: 34
Speed: 1
Attacks: Melee (Range: 1, Damage: 9) Fire Breath (Range: 1-2, Damage: 6)
I support this idea, simple, makes sense, done.

Offline MikeW781

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Re: New Enemy Ideas
« Reply #575 on: October 10, 2010, 04:47:58 AM »
Mike: I was thinking a Regular Helenite Solider could have the stats of (Hard):

Health: 30
Speed: 3
Attacks: Melee (Range: 1; Damage: 12)
Counter Attack: Melee (Range 1; Damage 12)
Resistance: none
Immunity: none

While maybe a Regular Helenite Medic might have:

Health: 40
Speed: 3
Attacks: Mind Shield (Range: 1; Heals: 12)
Resistance: none
Immunity: none

So the Combat Medic's Health is a an average of the the two: 35

[spoiler]On a side note: I think that the Helenite Units (All of Them) need a revamp so they are around the same level

Helenite Solider

Health: 30
Speed: 3
Attacks: Melee (Range: 1; Damage: 12)
Counter Attack: Melee (Range 1; Damage 12)
Resistance: none
Immunity: none

Helenite Medic

Health: 40
Speed: 3
Attacks: Mind Blast (Range: 1; Damage 6), Mind Shield (Range: 1; Heals: 12)
Resistance: none
Immunity: none

Helenite Captain

Health: 50
Speed: 3
Attacks: Melee (Range: 1; Damage: 15), Whirlwind (Range: Omnidirectional; Damage: 13)
Counter Attack: Melee (Range: 1; Damage 15)
Resistance: none
Immunity: none

Helenite Combat-Medic

Health: 35
Speed: 3
Attacks: Melee (Range: 1; Damage 10) Mind Shield (Range: 1; Heals: 10)
Counter-Attack: (Range: 1; Damage: 10)
Resistance: None
Immunity: None

Gliding Archer

Health: 25
Speed: 3 (Flying)
Attacks: Crossbow (Range: 2; Damage 13) Crossbow 2 (Range: 3; Damage: 13)
Resistance: Light
Immunity: None

Wood Golem

Health: 30
Speed: 2
Attacks: Melee (Range: 1; Damage: 14)
Resistance: None
Immunity: None

Dorgon Golem

Health: 30
Speed: 1
Attacks: Laser Blast (Range: 1-11; Damage: 12), Burst Shot (Range: 1-3 horizontal, 2 Spaces; Damage: 14)
Resistance: None
Immunity: None
[/spoiler]
Well, I think that, instead of Mind Shield, the Helenite Medic should have something like "Patch Up," which I believe was a suggested attack for the Mechanic Medic, as they are mostly mercenaries, just like the Mechanics, and shouldn't have as many Psys on their side. Dorgon in TRPG2 had a melee attack, and since the supported Dorgon Golem of TSoG is based on Dorgon, he should have a melee attack as well. I think the Wood Golem should have 28 health instead of 30, as it should be a tad bit weaker than the Energy Golem and also weaker than the Dorgon Golem, as it is made out of wood, and shouldn't do more damage than the Stone Golem (9), because it is, again, made of wood. The Combat-Medic should do 8 damage, as a Medic of any sort being stronger than a Stone Golem is pretty silly. With a few tweaks here and there, this would make a pretty convincing Helenite force, but that's just my opinion, I'm sure someone *Cough*im2smart4u*Cough* will have a different side on this.
Agreed on all counts, but I don't particularly care for the Wood Golem; it seems out of place and unreal. A golem made of wood? I don't remember the inital vote/ discussion for this unit, but I am against it. Otherwise, all is okay with me.

Why do you try to make things so complicated?  Keep it simple.  Just have a Stone Golem with a flame thrower attachment.

Flame Golem- Some stone golems have been updated with powerful flame throwers.
Health: 34
Speed: 1
Attacks: Melee (Range: 1, Damage: 9) Fire Breath (Range: 1-2, Damage: 6)
I support this idea, simple, makes sense, done.
I agree with Duskling here.
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Offline ArtDrake

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Re: New Enemy Ideas
« Reply #576 on: October 10, 2010, 06:00:04 AM »
Nameless, you may note that

a) I recently said that it would have speed 4.

b) Even if it did have speed 5, it would never use it, much like most speed 3 units almost never use their speed 3.

c) Too advanced?? They have Golems, which humans have never been able to do, mythology aside.

Offline bugfartboy

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Re: New Enemy Ideas
« Reply #577 on: October 10, 2010, 06:15:07 AM »
I'm against the war engine completely. And I thought something could have fire blast. What about the Freezer Golem? Ice blast and frost breath with a weak melée attack. And the body of a stone golem except maybe with light blue mist around it.

Offline The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #578 on: October 10, 2010, 07:17:23 AM »
...c) Too advanced?? They have Golems, which humans have never been able to do, mythology aside.

they have psys too, and guess what do you see any skyscrapers? cars? computers? no. I can say that they do not have technology so much as they have mythology.
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Offline Duskling

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Re: New Enemy Ideas
« Reply #579 on: October 10, 2010, 12:11:08 PM »
...c) Too advanced?? They have Golems, which humans have never been able to do, mythology aside.

they have psys too, and guess what do you see any skyscrapers? cars? computers? no. I can say that they do not have technology so much as they have mythology.
I'm sensing a negative tone as to how you're saying this, let's have debates, not arguments, alright? Now, more on topic, I don't see a compromise in the War Engine's "Rust" attack, care to explain it some more?

Offline bugfartboy

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Re: New Enemy Ideas
« Reply #580 on: October 10, 2010, 12:36:56 PM »
What about the Frost Golem?

Offline Duskling

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Re: New Enemy Ideas
« Reply #581 on: October 10, 2010, 12:45:30 PM »
Make it like im2smart4u's Fire Golem, and that's that.

Offline bugfartboy

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Re: New Enemy Ideas
« Reply #582 on: October 10, 2010, 12:47:07 PM »
No ability to shoot ice? It would look mostly like a stone golem.

Offline Duskling

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Re: New Enemy Ideas
« Reply #583 on: October 10, 2010, 12:52:46 PM »
It's your idea, edit any way you like, the other post was just my general advice.

Offline cyso

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Re: New Enemy Ideas
« Reply #584 on: October 10, 2010, 01:46:31 PM »
What would the flame golem look like? I'm guessing it would have a gauntlet on one hand, and have the other one for punching stuff. I don't think the golem needs to be able to shoot ice. The other hand should be for punching stuff, since punching with the gauntlet hand might damage the flame thrower. (kinda a weak argument, I know)
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