Author Topic: New Enemy Ideas  (Read 290394 times)

Offline The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #795 on: October 23, 2010, 09:00:11 AM »
yeah, but 50 health is insanely high.
THE CAT IS BACK!!!!!!1!!!

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Offline ArtDrake

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Re: New Enemy Ideas
« Reply #796 on: October 23, 2010, 09:01:24 AM »
Sorry about that. It isn't insane on Brutal.

Offline The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #797 on: October 23, 2010, 09:03:23 AM »
I mean for the character itself, that's simply too high.
THE CAT IS BACK!!!!!!1!!!

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Offline SmartyPants

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Re: New Enemy Ideas
« Reply #798 on: October 23, 2010, 09:11:48 AM »
Sorry about that. It isn't insane on Brutal.
We vote for the health on normal; not what it increases to on brutal.  If you don't like 28, then vote nay.  Since the majority like 28, I am not going to change it again for you.

Offline ArtDrake

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Re: New Enemy Ideas
« Reply #799 on: October 23, 2010, 10:38:07 AM »
I know. I was just saying why my perspective was a little warped, and I apologize.

I vote a full yay.

Offline The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #800 on: October 23, 2010, 11:30:58 AM »
Oh, it might have just been a misunderstanding, I'm glad that was cleared up, I play on normal so I assumed that was the health for every difficulty.
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic


Offline Cypher

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Re: New Enemy Ideas
« Reply #801 on: October 23, 2010, 11:34:37 AM »
How many more yays are required, if that is the case?

Offline The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #802 on: October 23, 2010, 11:36:25 AM »
Is there a running poll, or are we screaming votes into the void?
THE CAT IS BACK!!!!!!1!!!

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Offline SmartyPants

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Re: New Enemy Ideas
« Reply #803 on: October 23, 2010, 12:10:15 PM »
Ghost Healer-This spirit doesn't remember much, but he does remember how to heal.
Stats Health: 28
Steps: 3
Attacks: Mind Blast (Range: 1, Damage: 4), Mind Shield (Range: 1, Healing: 14)
Resistance: Physical
Time to vote.

Yay:
*The Holy namelesskitty
*Chrono
*Cypher
*im2smart4u
*MikeW781
*Duckling
*TheWanderingShadow

Nay:
N/A

Offline Cypher

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Re: New Enemy Ideas
« Reply #804 on: October 23, 2010, 12:21:05 PM »
I guess it's decided then. :)

Offline SmartyPants

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Re: New Enemy Ideas
« Reply #805 on: October 23, 2010, 12:24:24 PM »
I think we should wait for one more yay, but if there are no more votes by the end of the day, then I am going to formulate it.

Offline TheWanderingShadow

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Re: New Enemy Ideas
« Reply #806 on: October 23, 2010, 12:39:28 PM »
I say Yay.
_   _   _   ___     ___     _   _    ___   |  |
\ \/  \/ / '| _  \  / / \ \  |  \| |  / /  _  |_|
 \_/\_ /   |_|\'\  \ \ / /  |_\_ |  \ \_./   O

Offline Cypher

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Re: New Enemy Ideas
« Reply #807 on: October 23, 2010, 12:44:47 PM »
I shall now formulate it ;D.

Offline The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #808 on: October 23, 2010, 07:36:44 PM »
Turret

Move: 0
Health: 50
Attacks:

Arrow
Range: 3 or 2 but not both.
Damage: 6

Catapult
Range: 4
Damage: 20

A powerful tower made solely for defense of a castle of fortress, while powerful from a range feebler in close combat. And armed with catapults and archerers.

THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic


Offline SmartyPants

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Re: New Enemy Ideas
« Reply #809 on: October 23, 2010, 08:29:06 PM »
A)The game engine doesn't allow for enemies that take up more then one space.
B)It has been discused before, and everyone came to the conclusion that siege engines wouldn't make good enemies for a multitude of reasons.
C)There are already archers that have a range 2 or 3.
D)Your turret sounds like a less effective Tig/Energy Golem.