Author Topic: Ask the developer a question!  (Read 568375 times)

Offline bugfartboy

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Re: Ask the developer a question!
« Reply #1410 on: May 05, 2013, 06:41:24 PM »
I have been, and the map hasn't been loading. I'm not sure if it's the lack of units or something wrong with the dialogue.

Offline CraigStern

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Re: Ask the developer a question!
« Reply #1411 on: May 05, 2013, 06:45:45 PM »
Most likely, it's that the map needs units.

Offline bugfartboy

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Re: Ask the developer a question!
« Reply #1412 on: May 06, 2013, 01:45:46 PM »
Is it possible to change a character's movement type with an action? For example, give a character flight for a battle. I'm looking through the modding section of the manual, and it seems you can change every stat except that.

Offline CraigStern

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Re: Ask the developer a question!
« Reply #1413 on: May 06, 2013, 02:47:50 PM »
Not currently, no.

Offline bugfartboy

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Re: Ask the developer a question!
« Reply #1414 on: May 09, 2013, 08:44:36 AM »
If you had dialog set to occur on turn 0 set in PersistentDialog.xml, and then set dialog to occur on turn 0 in a specific battle, which would take precedence? Would PersistentDialog.xml happen first, then the battle specific dialog? Or would it be inverted? (I'm really hoping the battle specific Dialog would take precedence.)


On another note, is there currently any dialog trigger that can detect when a specific character ends their turn on a specified space?
« Last Edit: May 09, 2013, 09:10:56 AM by bugfartboy »

Offline CraigStern

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Re: Ask the developer a question!
« Reply #1415 on: May 09, 2013, 12:20:59 PM »
If you had dialog set to occur on turn 0 set in PersistentDialog.xml

I cannot imagine why you would ever want to do that. That dialog would appear at the start of every single battle in the game!

On another note, is there currently any dialog trigger that can detect when a specific character ends their turn on a specified space?

Yes: OnReachingSpace. I think I might've forgotten to post about it, and I'm pretty sure that that's because I haven't tested it to make sure it's 100% working yet, so gimme a couple of days on that one.

Offline bugfartboy

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Re: Ask the developer a question!
« Reply #1416 on: May 09, 2013, 01:22:19 PM »
It's more of a "Make sure the player's team starts with full health by multiplying their drain by -100 at the start of every battle, then end the dialog" than actual dialog. I was curious if it would conflict with any actual dialog I inserted into the map itself.

Offline CraigStern

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Re: Ask the developer a question!
« Reply #1417 on: May 09, 2013, 02:30:52 PM »
I'm not sure. Why not give it a try? :)

Offline bugfartboy

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Re: Ask the developer a question!
« Reply #1418 on: May 09, 2013, 07:08:24 PM »
They play fair, and it seems the map specific OnTurn/0/ comes into play before the PersistentDialog does. I may have spoken too soon... Hmm...

Will we be seeing a special sub-thread for user-generated content in the Telepath Tactics Thread?






[spoiler=P.S.]
P.S. I keep striking things above out, partially because it seems that sometimes I get the dialog correct, and they play fair until I change something without knowing and they stop liking each other.
[/spoiler]
« Last Edit: May 09, 2013, 07:39:09 PM by bugfartboy »

Offline CraigStern

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Re: Ask the developer a question!
« Reply #1419 on: May 09, 2013, 07:54:20 PM »
Will we be seeing a special sub-thread for user-generated content in the Telepath Tactics Thread?

We couuuuuuld do that, but I'm currently investigating the possibility of getting a proper website to host it instead of having some ramshackle forum thing. I'll be posting when I know. ;)

Offline bugfartboy

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Re: Ask the developer a question!
« Reply #1420 on: May 09, 2013, 08:12:00 PM »
Is it possible I could get an action that I could use to load a map, just to set a few variables, and redirect to another map instantly? It seems that the only way I can send the player to another map is by either
(A)Having them win the map without any opponents, which seems rather unprofessional
-or-
(B)Having them "reply" to a dialog box that just says "Just setting up some variables... Don't mind me!", which seems just as unprofessional

Offline CraigStern

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Re: Ask the developer a question!
« Reply #1421 on: May 09, 2013, 08:18:55 PM »
Sure; I'll make a new dialog action called JumpToScene.

Offline bugfartboy

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Re: Ask the developer a question!
« Reply #1422 on: May 09, 2013, 08:21:03 PM »
Thanks! :) :3


I ask because I want to set a few different variables at the very beginning of the campaign, and can't find anywhere I can put them where they won't be reset anytime I reload a central map.

Offline CraigStern

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Re: Ask the developer a question!
« Reply #1423 on: May 09, 2013, 08:56:41 PM »
Okay; it's in. I decided to name it NewScene to keep things consistent with the terminology used in the replies.

Offline bugfartboy

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Re: Ask the developer a question!
« Reply #1424 on: May 09, 2013, 09:17:30 PM »

Are the installers updated with all the changes you've made?



Side Note:

In the manual, under Types of Actions, you're counting [1,2,3,2,3,4,...]
« Last Edit: May 09, 2013, 09:20:37 PM by bugfartboy »