With the current movement to purge Flash from the Internet in mind, have you considered trying to convert your free Flash games to HTML5 with Google's Swiffy? I'm not sure how feasible it would be, especially with the sheer number of moving parts in TRPG2, but it would be interesting to see.
Would we be able to get a list of what each section of the map loading line in TT logs means? I've been hitting a certain point where a map stops loading, and I'm not sure what the step actually does.
204 | gotLevel = true; gotPersistentDialog = true; gotAttacks = true; gotAOEPatterns = true; gotCharClasses = true; gotObjClasses = true; gotItemClasses = true; gotCharNames = true; gotTileData = 4 / 4; gotTileBMPData = false
I haven't really given that much thought, to be honest--I've mostly just been focused on building a new engine in Unity. If we reach a point where the old games aren't playable at all, I'll consider remaking them using the new tech.
As for the TT loading messages, those let me know which external data sources the game has successfully loaded thus far.
gotLevel = the particular level's XML file
gotPersistentDialog = PersistentDialog.xml
gotAttacks = Attacks.xml
etc.
If gotTileBMPData = false, that means the game wasn't able to find one or more of the
.png files for the level's tiles.