-- when displaying a dialogue branch with multiple replies, the replies are now hidden until the text finishes animating (or you click to skip the animation), at which point they visibly fade in over a fraction of a second. (It looks much, much nicer this way, and doesn't block the entire scene from the outset.)
-- new script action: SetNPCAttribute. Lets you change the value for an attribute belonging to a character's NPC (for instance, changing associated feeling from angry to happy, or alive from true to false). Parameters: (1) Character Name, (2) NPC Name, (3) Attribute Type, and (4) New Value.
-- new script action: AddNPC. Lets you add a new NPC to a character. Parameters: Character Name, NPC First Name, NPC Last Name, NPC Nickname, Relation, Species, Gender (Male Female or None), Alive (true or false), Location, and Associated Feeling.
-- broke the test settings interface out from the campaign editor into its own module so that instances of it can be placed within the map editor and cut scene editor for faster testing of scenes.