The Sinister Design Forums
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Welcome to the new Sinister Design forums!
Home
Help
Search
Login
Register
The Sinister Design Forums
»
Games
»
Together in Battle
(Moderator:
Ertxiem
) »
Together in Battle Dev Log
« previous
next »
Print
Pages:
1
...
24
25
[
26
]
Author
Topic: Together in Battle Dev Log (Read 35060 times)
CraigStern
The Creator
Administrator
General
Posts: 3986
Re: Together in Battle Dev Log
«
Reply #375 on:
April 27, 2022, 03:16:09 PM »
Switching back to TiB development for a bit to get a demo ready for Steam's upcoming roguelike and roguelite festival!
-- added the TiB demo to the game.
-- updated loads of out-of-date XML files so the demo would run correctly in-engine with its current feature set.
-- added a little team-size indicator to the Army Overview button in the recruitment interface.
-- fixed: the game was calling the incorrect method on calendar events to serialize them for saving.
-- fixed: reference to the "recruited" particle system in the recruitment interface had become lost somehow.
-- fixed: expletives incorporating the name of the character's chosen god were not processing the -GOD- special character when getting displayed onscreen.
Logged
CraigStern
The Creator
Administrator
General
Posts: 3986
Re: Together in Battle Dev Log
«
Reply #376 on:
April 29, 2022, 10:53:00 AM »
-- added some basic difficulty options to the demo.
-- fixed: the proceed anyway button on the "insufficient recruits" warning in the recruitment menu was incorrectly formatted.
Logged
CraigStern
The Creator
Administrator
General
Posts: 3986
Re: Together in Battle Dev Log
«
Reply #377 on:
April 30, 2022, 04:36:23 PM »
-- fixed: returning to the shop would not return the info bar to the screen.
-- fixed: the mechanic portrait would not reappear after finishing up shopping for golems.
-- fixed: tics and laugh phrases could end up displaying the wrong pronouns when used in a response line in camp.
-- fixed: the game would not process the approaching character's name when supplying a generic approach line for the character after failing to find a specific one.
«
Last Edit: May 01, 2022, 05:31:56 AM by CraigStern
»
Logged
CraigStern
The Creator
Administrator
General
Posts: 3986
Re: Together in Battle Dev Log
«
Reply #378 on:
May 03, 2022, 04:21:52 PM »
-- fixed some issues with the Save Grandpa mission that cropped up due to changes to the game over the past year.
-- fixed: Hide was in the skill progression for both Blackguards and Whispers, rendering the Whisper promotion choice redundant.
Logged
CraigStern
The Creator
Administrator
General
Posts: 3986
Re: Together in Battle Dev Log
«
Reply #379 on:
May 06, 2022, 01:12:33 PM »
-- created a Drowning Res. icon, added it to the game.
-- fixed outdated description for the Bad Joints trait.
-- fixed: the game was not parsing the -CLASS2- special character in dialogue.
Logged
CraigStern
The Creator
Administrator
General
Posts: 3986
Re: Together in Battle Dev Log
«
Reply #380 on:
May 07, 2022, 07:23:33 AM »
-- fixed: certain response lines were using the wrong pronoun special character, causing the game to refer to the listener instead of the speaker.
Logged
Print
Pages:
1
...
24
25
[
26
]
« previous
next »
The Sinister Design Forums
»
Games
»
Together in Battle
(Moderator:
Ertxiem
) »
Together in Battle Dev Log