Author Topic: Together in Battle Dev Log  (Read 35060 times)

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #375 on: April 27, 2022, 03:16:09 PM »
Switching back to TiB development for a bit to get a demo ready for Steam's upcoming roguelike and roguelite festival!

-- added the TiB demo to the game.

-- updated loads of out-of-date XML files so the demo would run correctly in-engine with its current feature set.

-- added a little team-size indicator to the Army Overview button in the recruitment interface.

-- fixed: the game was calling the incorrect method on calendar events to serialize them for saving.

-- fixed: reference to the "recruited" particle system in the recruitment interface had become lost somehow.

-- fixed: expletives incorporating the name of the character's chosen god were not processing the -GOD- special character when getting displayed onscreen.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #376 on: April 29, 2022, 10:53:00 AM »
-- added some basic difficulty options to the demo.

-- fixed: the proceed anyway button on the "insufficient recruits" warning in the recruitment menu was incorrectly formatted.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #377 on: April 30, 2022, 04:36:23 PM »
-- fixed: returning to the shop would not return the info bar to the screen.

-- fixed: the mechanic portrait would not reappear after finishing up shopping for golems.

-- fixed: tics and laugh phrases could end up displaying the wrong pronouns when used in a response line in camp.

-- fixed: the game would not process the approaching character's name when supplying a generic approach line for the character after failing to find a specific one.
« Last Edit: May 01, 2022, 05:31:56 AM by CraigStern »

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #378 on: May 03, 2022, 04:21:52 PM »
-- fixed some issues with the Save Grandpa mission that cropped up due to changes to the game over the past year.

-- fixed: Hide was in the skill progression for both Blackguards and Whispers, rendering the Whisper promotion choice redundant.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #379 on: May 06, 2022, 01:12:33 PM »
-- created a Drowning Res. icon, added it to the game.

-- fixed outdated description for the Bad Joints trait.

-- fixed: the game was not parsing the -CLASS2- special character in dialogue.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #380 on: May 07, 2022, 07:23:33 AM »
-- fixed: certain response lines were using the wrong pronoun special character, causing the game to refer to the listener instead of the speaker.