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Together in Battle Dev Log

Started by CraigStern, February 06, 2020, 05:37:30 PM

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CraigStern

#900
- new attribute type supported for UnitsToList: Spoke. Narrows down by characters who've spoken a particular type of generated dialogue in the past (Greeting, Like, Hobby, Background Where, Background What, Background Family, Nickname, Secret, etc.)

- characters can now only be the subject of an Ally Gift event if they've spoken about their miscellaneous like at some point in the past.

- cleaned up the character screen layout a bit; equipment masteries are now located right above the inventory box, skills have been moved into the top-right, and physical traits now sit just below skills.

CraigStern

#901
Temporarily turned off the new custom character dialogue and relationships screen features in order to push a version 0.9.10a hotfix, as one of the changes in version 0.9.10 evidently broke the "confirm leaving the shop" button. Beyond that:

- added gamepad support for the new Relationships window.

- fixed: when in deployment and playing with gamepad, it was not possible to open a character's details screen with the Y button.

- fixed: the gamepad cursor was not aligned correctly to the physical trait buttons in the character details screen.

- fixed: the gamepad cursor was not aligned correctly to the item buttons in the character details screen.

CraigStern

- fixed for version 0.9.10b: the mid-battle Give function had broken.

- fixed for version 0.9.10b: item sacks had become impassable.

CraigStern

#903
- created a rough draft of the Dese Palace Floor texture.

- there is now a chance for character friendships to increase when they practice together.

- wrote a new ally-defeat response line specifically for Hot-tempered characters.

- fixed a small timing issue where the victory screen waited too long to show the aura won.