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Together in Battle
(Moderator:
Ertxiem
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Together in Battle Dev Log
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Topic: Together in Battle Dev Log (Read 37797 times)
CraigStern
The Creator
Administrator
Hero
Posts: 4013
Re: Together in Battle Dev Log
«
Reply #375 on:
April 27, 2022, 03:16:09 PM »
Switching back to TiB development for a bit to get a demo ready for Steam's upcoming roguelike and roguelite festival!
-- added the TiB demo to the game.
-- updated loads of out-of-date XML files so the demo would run correctly in-engine with its current feature set.
-- added a little team-size indicator to the Army Overview button in the recruitment interface.
-- fixed: the game was calling the incorrect method on calendar events to serialize them for saving.
-- fixed: reference to the "recruited" particle system in the recruitment interface had become lost somehow.
-- fixed: expletives incorporating the name of the character's chosen god were not processing the -GOD- special character when getting displayed onscreen.
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CraigStern
The Creator
Administrator
Hero
Posts: 4013
Re: Together in Battle Dev Log
«
Reply #376 on:
April 29, 2022, 10:53:00 AM »
-- added some basic difficulty options to the demo.
-- fixed: the proceed anyway button on the "insufficient recruits" warning in the recruitment menu was incorrectly formatted.
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CraigStern
The Creator
Administrator
Hero
Posts: 4013
Re: Together in Battle Dev Log
«
Reply #377 on:
April 30, 2022, 04:36:23 PM »
-- fixed: returning to the shop would not return the info bar to the screen.
-- fixed: the mechanic portrait would not reappear after finishing up shopping for golems.
-- fixed: tics and laugh phrases could end up displaying the wrong pronouns when used in a response line in camp.
-- fixed: the game would not process the approaching character's name when supplying a generic approach line for the character after failing to find a specific one.
«
Last Edit: May 01, 2022, 05:31:56 AM by CraigStern
»
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CraigStern
The Creator
Administrator
Hero
Posts: 4013
Re: Together in Battle Dev Log
«
Reply #378 on:
May 03, 2022, 04:21:52 PM »
-- fixed some issues with the Save Grandpa mission that cropped up due to changes to the game over the past year.
-- fixed: Hide was in the skill progression for both Blackguards and Whispers, rendering the Whisper promotion choice redundant.
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CraigStern
The Creator
Administrator
Hero
Posts: 4013
Re: Together in Battle Dev Log
«
Reply #379 on:
May 06, 2022, 01:12:33 PM »
-- created a Drowning Res. icon, added it to the game.
-- fixed outdated description for the Bad Joints trait.
-- fixed: the game was not parsing the -CLASS2- special character in dialogue.
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CraigStern
The Creator
Administrator
Hero
Posts: 4013
Re: Together in Battle Dev Log
«
Reply #380 on:
May 07, 2022, 07:23:33 AM »
-- fixed: certain response lines were using the wrong pronoun special character, causing the game to refer to the listener instead of the speaker.
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CraigStern
The Creator
Administrator
Hero
Posts: 4013
Re: Together in Battle Dev Log
«
Reply #381 on:
July 06, 2022, 08:55:13 AM »
-- tweaked the design of Battle at Grabber's Grove to open up more avenues for movement and make things a little more interesting for most players.
-- fixed: the game could choose a narrated "idle chatter" presentation for character conversation with characters who had never met before (for whom no such narration exists). This would result in the game displaying a placeholder narration a la "X and Y performed the activity Talk."
«
Last Edit: July 06, 2022, 09:46:06 AM by CraigStern
»
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CraigStern
The Creator
Administrator
Hero
Posts: 4013
Re: Together in Battle Dev Log
«
Reply #382 on:
August 15, 2022, 09:33:27 AM »
-- added some new physical traits to the game.
-- new tag added to the game:
ModSkillKnockback
. Modifies the knockback value of a skill (and those dependent upon it).
-- added a new proc gen weapon modifier:
Colossal
. Adds +1 knockback to skills of the type the weapon grants (and those dependent upon it).
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CraigStern
The Creator
Administrator
Hero
Posts: 4013
Re: Together in Battle Dev Log
«
Reply #383 on:
Today
at 12:43:20 PM »
-- fixed: certain response lines incorporating character-specific tic, laugh, or expletive phrases with pronouns could mistakenly use the listener's pronouns instead of the speaker's.
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The Sinister Design Forums
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Games
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Together in Battle
(Moderator:
Ertxiem
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Together in Battle Dev Log