Improvements for version 1.0.31:
-- fixed the pending-Wait-action dialogue menu bug again; this time, without causing huge issues elsewhere. (I'm 95% sure of that, at least.)
-- fixed the positioning of tooltips for item option buttons in the top row of items in the character inventory viewer window within the reserve supplies screen.
-- fixed: the documentation for the SpawnVisualEffects action had an error.
-- added documentation for the particle types supported for use with skills and the SpawnParticlesAt script action.
-- fixed: custom item graphics contained in custom campaigns weren't being loaded into the item editor.
-- fixed: custom skill graphics contained in custom campaigns weren't being loaded into the skill editor.
-- fixed: assets with the same name as an asset of a different type (e.g. Whet Stone, which is both the name of a sound effect and an item image) were being culled from available assets in the campaign editor.
And one cool new feature for custom campaigns: equipment can now be edited!
-- new script action supported: AlterEquipment. Allows editing of an item equipped to a character. Parameters: character name; equipment slot name; attribute name (Value, Uses Left, or a stat name); and an operation.
-- items can now have an altersEquipment attribute that effectively calls AlterEquipment when the item is used. The game now successfully saves and loads these.
-- the item editor now has input fields to add or change an altersEquipment attribute on items.