Welcome to the new Sinister Design forums!
Started by Ertxiem, May 29, 2011, 05:57:02 PM
Quote from: CraigStern on March 16, 2013, 04:00:51 PMThanks a ton! I really appreciate the feedback.God, that interface. I've already revised the interface quite a few times now based on player feedback; I'm starting to think it's just one of those things where no one is ever going to agree on an ideal solution! A lot of people were like you, and liked the old "pop up buttons by the character" method, but a lot of others didn't like that the buttons weren't always in a consistent place on the screen using that method. So you have the current window, which lets you drag it wherever, but always appears in the same place on the screen. Maybe I'll add an option to the game to have it just auto-position under the current character whenever selecting actions? I'll have to give it more thought.Anyway, I appreciate the thoughtful feedback, and am looking forward to finishing this game up for you. ;)
Quote from: KZ's sigWelcome to the forums!Read the rules, use proper grammar and punctuation, play the games, share your ideas and enjoy your stay!
Quote from: bloodwars on March 17, 2013, 12:42:24 AMI don't have access to the full game, but the assassin in the demo seems CRAZY strong. can one hit guys, leap, and seems to dodge everything throw back at him/her. the enemy AI also doesn't seem to act very cohesively as a team, so it's pretty easy to split them up and pick them off.
Quote from: CraigWhen creating a new attack, if it isn't of the element Create, the game now takes whatever you put in the creates attribute as a sign of what you'd like to replace the attack's target with if it dies.