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Author Topic: New attacks for teammates  (Read 216360 times)

bugfartboy

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Re: New attacks for teammates
« Reply #615 on: September 07, 2010, 04:52:35 PM »

I vote yay for form 2. I don't know about Lull and Assasinate. One would be useless without another. Me no likey.
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The Holy namelesskitty

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Re: New attacks for teammates
« Reply #616 on: September 07, 2010, 04:54:13 PM »

no, they can't attack or move while asleep

and I'll add that assassinate can do four damage if the enemy is awake.
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bugfartboy

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Re: New attacks for teammates
« Reply #617 on: September 07, 2010, 04:54:31 PM »

What formula?
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The Holy namelesskitty

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Re: New attacks for teammates
« Reply #618 on: September 07, 2010, 04:57:56 PM »

no, just a constant four, we want motivation to do it while they're asleep.
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bugfartboy

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Re: New attacks for teammates
« Reply #619 on: September 07, 2010, 05:00:10 PM »

Just give it a weak formula. There is still the incintive to use stab, knife, or mega stab. But my vote is still nay.
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The Holy namelesskitty

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Re: New attacks for teammates
« Reply #620 on: September 07, 2010, 05:03:18 PM »

how about constant fourteen, I don't want a formula because I want this to be a standard while awake.

better yet he can also do it back-stab after the character has been attacked by another on the same turn.
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bugfartboy

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Re: New attacks for teammates
« Reply #621 on: September 07, 2010, 05:04:54 PM »

But Arman would still get better at it. IF it was included it would need a forumula.
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The Holy namelesskitty

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Re: New attacks for teammates
« Reply #622 on: September 07, 2010, 05:07:39 PM »

how about 1/2 str (round down) + 1/2 level (round down)
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bugfartboy

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Re: New attacks for teammates
« Reply #623 on: September 07, 2010, 05:10:09 PM »

I can live with that. But I still vote nay.
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The Holy namelesskitty

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Re: New attacks for teammates
« Reply #624 on: September 07, 2010, 05:13:21 PM »

what would it take for yay? I'm curious because I want to make it so that everyone has a say in how the attacks are made.
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bugfartboy

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Re: New attacks for teammates
« Reply #625 on: September 07, 2010, 05:16:50 PM »

I would like to see no tag-team attacks in TSoG. Maybe in the next game. But I don't know. I don't like the idea.
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ArtDrake

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Re: New attacks for teammates
« Reply #626 on: September 07, 2010, 05:19:40 PM »

I'm still determined to come up with another special attack for Rajav. I know the names of attacks aren't ususally German, but Spiessenschieben means "Impale Push", which would be perfect for a TSoG attack by a spearman. The spearman impales the enemies on either side of him, and shoves them forward. This is a push attack like Air Blast, but would also do damage.

Spiessenschieben

Damage: 1.3* Strength + Psy Power + level
Effect: Before:         After:
                OOO          EOE
                ERE           ORO
                OOO          OOO

Explanation: As it turns out, one day Rajav was practising his spear thrusts, and he fell short. His intense will to reach it led him to add an extra foot of Psy material to his spear, much like Set's Solid State Shield. He then decided to use this tecnique to try and impale the two enemies to either side of him. With a shove, he can disentagle his spear, and dissipate the added length. However, adding more than about a foot of material to the spear could be dangerous, as the leverage causes it to be unstable.
Thoughts anyone?
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The Holy namelesskitty

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Re: New attacks for teammates
« Reply #627 on: September 07, 2010, 05:20:58 PM »

hmmm, I did add alternative criteria, it's simply a possibility, maybe after he uses at least four different other attacks, that sounds, alright for the high damage (ie he it warmed up)
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Ertxiem

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Re: New attacks for teammates
« Reply #628 on: September 07, 2010, 05:39:39 PM »

I prefer formation 1 (yay).
Formation 3 is acceptable (a weaker yay).
If formation 2 ends up being chosen, then be it (this is a tiny yay).

I agree that Lull+Assassinate it's too complicated.

The impale push, for me, has at least 3 problems:
1. How can Rajav hit simultaneously two enemies located one to his left and the other one to his right?
2. How can he create matter? The solid state shield is supposed to be a very hard technique where a immovable ball is created.
3. How can he push back 2 enemies simultaneously - he has to be stronger than both! (Not to mention the problems that may arise if this attack is applied to Tigs or ghosts - how can we explain it?)
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KZ

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Re: New attacks for teammates
« Reply #629 on: September 07, 2010, 05:43:18 PM »

So far, we have  3 people saying yay to formation 2, and one having prefernce for formation 1 (but can live with 2).
Care to vote some more, folks?

Agree with Ert on impale push issues.
Plus, methinks keeping everything to one push attack is more than sufficient: we still haven't heard back from Craig on what he thinks in general of the push attacks (how difficult that is to code, etc).
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