Fair enough, though it is rather annoying to see a completely defensive unit that cannot tip the balance of battle in your favour, just because he lacks a weak attack (like Anya or Festus could be used in TRPG2 when the battle was really going down the wire).
Agree, the huge attacks should be for bosses only, and also, if the Hero is that strong already, any attack he uses will be effectively a one-hit-kill. And he can learn araea attacks, so if the enemy is tightly packed, that spells big trouble.
There was mention, early on in TPA2 development, of assassins having poison attacks. Methinks having a stab-style attack that uses Desert Scorpion poison to weaken a tough enemy, say a boss, would be nice to have and would provide variety to Arman's arsenal, since at the moment he has, effectively, two attack that area exactly the same (Stab, Mega Stab). Surely in a long and difficult battle weakening the boss' attack, if it is melee, could be crucial? And it will expand the set of teammates who have status-affecting attacks.