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Author Topic: New attacks for teammates  (Read 162082 times)

KZ

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Re: New attacks for teammates
« Reply #285 on: July 24, 2010, 07:55:42 AM »

I agree, the second one is Pyro Hail, effectively, and it doesn't really make that much sense, as fire does spread out,and Spriggats use natural means to spread out the fire. I'd go with the first area attack- I certainly do think that a Red Spriggat teammate would need extra attacks in order to be of any use (why not have a Light Spriggat? That would open up quite a few possibilities).


I wonder if that be showing off, or a tiny dig at those who employ, on occaison, a stylistic anachronism? :P
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Kindle

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Re: New attacks for teammates
« Reply #286 on: July 24, 2010, 08:49:36 AM »

How many light-element attacks are there? A Light Spriggat would be interesting, especially if they had something besides their element to set them apart.
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Dorgon 5000

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Re: New attacks for teammates
« Reply #287 on: July 24, 2010, 09:40:12 AM »

I think the light spriggats should be much harder than the others. That would make them feel more special.
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SmartyPants

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Re: New attacks for teammates
« Reply #288 on: July 24, 2010, 10:55:28 AM »

The Red Spriggat seems to have no new formulated attacks. I like the old area attack idea that MikeW781 brought up.
OOROO
OOXOO
OXXXO
What name did we decide on in the old forums for this attack?

KZ

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Re: New attacks for teammates
« Reply #289 on: July 24, 2010, 01:28:57 PM »

Ohh, that's a good question! I tried accessing the old forums, but they're down again (surprise there)...
I don't think we quite settled on a particular name. How about Fire Gust?
(That's it, we talked about some wind-related names for those attacks.)


As for light elemental attacks, there used to be quite a few- Holy Blast, Laser Blast, Burst Shot, Shockwave, Light Bomb, Light Blast, not to mention the elemental shields. There is still room, however, for Light Breath attacks (we did suggest before that the Light breath could have be a status affecting attack, like Dark Breath, but instead of affecting the enemy AI in some way, it could be used to permanently reduce health, for instance, explained away as lingering radiation damage, and be quite a powerul attack). Overall, the Light Spriggat idea is highly popular, having been suggested at least twice in a major suggestion wave.
« Last Edit: July 24, 2010, 01:32:00 PM by KZ »
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SmartyPants

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Re: New attacks for teammates
« Reply #290 on: July 27, 2010, 11:22:43 AM »

Ohh, that's a good question! I tried accessing the old forums, but they're down again (surprise there)...
I don't think we quite settled on a particular name. How about Fire Gust?
The funny thing is that Fire Gust in the first name that came to my mind too.  "Gust" sounds like a word for exhaling.

bugfartboy

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Re: New attacks for teammates
« Reply #291 on: July 29, 2010, 01:46:58 PM »

Umm... How about an attack for the hero like... Instability.
Cost: 20.     Range: 5 random spaces.     Damage: Random.
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Duskling

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Re: New attacks for teammates
« Reply #292 on: July 29, 2010, 01:49:55 PM »

The random spaces thing could be a problem, as some of us play with friendly fire on.
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bugfartboy

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Re: New attacks for teammates
« Reply #293 on: July 29, 2010, 01:53:24 PM »

True... Maybe it could be a ranged thing like a small number of spaces a distance away from you to contain the attacks. Kinda like light blast's range but none of the certainty that a specific enemy is going to get hit.
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Duskling

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Re: New attacks for teammates
« Reply #294 on: July 29, 2010, 01:58:40 PM »

But the random damage part is determined on die roll, right? Craig doesn't do die rolls anymore, as far as I know.
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bugfartboy

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Re: New attacks for teammates
« Reply #295 on: July 29, 2010, 02:00:34 PM »

Ok... Let me think of a formula... will post again later.

-Edited-

How about: Damage= (Psi Attack/2)+(Character Level+3)+Level of Attack.

That appealing?
« Last Edit: July 29, 2010, 02:18:55 PM by bugfartboy »
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Duskling

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Re: New attacks for teammates
« Reply #296 on: July 29, 2010, 02:16:59 PM »

So, for example, if my Psy Power was 7, my character level was 7, and the level of attack was 7, then the damage it would do would be 31?

« Last Edit: July 29, 2010, 02:34:50 PM by Duskling »
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bugfartboy

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Re: New attacks for teammates
« Reply #297 on: July 29, 2010, 02:21:17 PM »

Umm... Yeah... don't forget though. The original cost I thought of is 20. If you were unhappy with the damage being so high.
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Duskling

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Re: New attacks for teammates
« Reply #298 on: July 29, 2010, 02:35:54 PM »

It's ok, but wasting 20 Psy points for an attack that may not even hit is a bit of a hassle in my mind. How about maybe 15?
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bugfartboy

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Re: New attacks for teammates
« Reply #299 on: July 29, 2010, 02:38:26 PM »

I'm okay with that. But in the end it's up to CygnusStern to decide whether or not to add it and then what the cost is if he put it in.
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