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Posts Tagged ‘luck vs. skill’

Unpredictability and control in turn-based combat: an examination

Unpredictability makes art interesting. Twists of plot, unconventional characterizations, and surprising character development engage a reader’s imagination; unique instrumentation, sudden shifts in time signature, or an unexpected chord progression delight the ear. So is it with games. Exploration, experimentation, discovery: all of these depend upon unpredictability, on gaps in the player’s familiarity with the game. […]

12 ways to improve turn-based RPG combat systems

In my last opinion piece, I provoked a certain subsection of the world of RPG enthusiasts by slaughtering a particularly sacred cow: the D&D-style combat system. A surprising number of people wrote in agreeing with me. Predictably, however, others responded in one of two ways: (1) “So you think a real-time, action-centered combat system is […]

The battle system I wish RPGs would stop using

Dungeons and Dragons, son of Chainmail, is the great granddaddy of the modern role-playing game. Its importance cannot be overstated: not only was it revolutionary for its time, it has also directly inspired many of the early computer RPGs on which the genre is now based. Because of D&D’s power as a brand, early edition […]

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