True Messiah is now out!

You may have heard that True Messiah won the Best Tabletop Game 2018 Award at Dreamhack Atlanta; you may have heard that it was nominated for the Gamer’s Voice Award at SXSW; but did you know that you can now order a copy of True Messiah for yourself? It’s true!…

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True Messiah Rules Revisions and Clarifications #1

In the weeks since True Messiah released, I’ve received a fair few questions about the rules. Most of these are answered by a careful reading of the rules and cards, but one exciting report presents a situation that has never come up before. (Games, no matter how thoroughly tested, will…

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Success!

I’m pleased to write that our Kickstarter campaign for True Messiah succeeded, ending with us about 112% funded! In so doing, we hit our first two stretch goals: (1) the prosperity monolith tiles and (2) one distinct starting card for each of the four messiahs. The prosperity monolith tiles are…

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A deep dive into the design of True Messiah

As an independent developer with a board game, I sometimes find myself traveling to board game nights and events to demo True Messiah and build interest. At these events, I’m often asked: “What other games does True Messiah play like?” I often respond with something like, “Go meets Magic the…

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The True Messiah Kickstarter is up!

New: due to a last-minute quote from a new manufacturer that hugely undercuts those of their competitors, I’ve been able to slash the funding goal dramatically (and offer a discount on the base game to boot)! Kickstarter won’t let you make changes like this mid-campaign, so doing this required a…

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True Messiah February 2018 update

The time draws nigh, True Messiah fans! In one short month, I will launch the second True Messiah Kickstarter. I’ve updated the rulebook; updated the how-to-play video series; lined up another review; did an interview; signed up for showings at not one, but two conventions; and even managed to snag…

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True Messiah October 2017 update

Greetings, friends–today, you’ll be getting two monthly updates in one! What a deal! As you may recall, I went to PAX West in September to demo True Messiah with Tabletop Co-op. It was a fun experience; I wasn’t on the show floor this time around, and I had a whole…

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True Messiah August 2017 update

Hey friends, it’s time for another update on True Messiah! First, exciting news: I’ll be in Seattle this weekend showing off True Messiah at PAX West with the Tabletop Co-op! If you’re coming to PAX West, make sure to stop by! (You’ll be able to find me in Room 208,…

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True Messiah July 2017 update

Hey guys–I have exciting news! Those of you keeping track of True Messiah progress may recall my update from March discussing the logistics of launching a second Kickstarter campaign. I’ve spent the past few months waiting to hear back from Blackbox and quietly working on a new video game engine…

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Designing RPG Mechanics for Scalability

There is a secret known only to RPG developers, a gleaming nugget of knowledge unearthed anew through long struggle by each succeeding generation of would-be Richard Garriotts and Shouzou Kagas. It is, simply: making RPGs is kind of a pain in the ass. I love making RPGs, but it’s true. The…

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