I was thinking the other day. You know what Telepath RPG: Servants of God could use a little of?
That’s right: darkness!
Of course, that’s only one of the goodies I’ve added into the game over the past week. Another is the ability to skip characters’ turns in combat, then come back to them after the other characters have gone.
I’m also going out of my way to sprinkle little hidden treasure chests and other surprises around the game to help reward diligent exploration and foster the sense that hidden secrets are everywhere in this world. Few things help an RPG like a little sense of mystery…