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Together in Battle Dev Log

Started by CraigStern, February 06, 2020, 05:37:30 PM

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CraigStern

#1065
For version 1.0.50q:

  • added in version 1.0.50q: the palace guard now has a unique reaction if you tell him your name is Manbir Raksha, Aadavan Haath, or Ajit Haath.
  • added in version 1.0.50q: increased the difficulty of the golem attack battle a bit when playing on brutal difficulty.
  • fixed in version 1.0.50q: under rare conditions, it was evidently possible for an enemy to take another action even after using a turn-ending skill.
  • fixed in version 1.0.50q: the -ARMYNAME- special character wasn't working correctly due to a missing variable in the cloneDialogue() method, leading to every character referring to their team as "my army."
  • fixed in version 1.0.50q: when creating a character in the campaign editor's character creator, if a character had neither physical traits nor a life background selected, the game could throw a null error when attempting to fill in those blanks.

CraigStern

#1066
For the next update, version 1.0.51:

  • increased the availability of battle primers somewhat in the shop to make it easier to catch up underleveled characters.
  • increased the range of levels where novice and intermediate battle primers are effective to keep them useful for longer.
  • in the shop, intermediate battle primers are now much more likely to appear instead of novice ones once the player enters Gharial League; and once the player enters Snow Leopard League, expert battle primers are now much more likely to appear instead of novice or intermediate ones.
  • fixed: the game was playing drowning sound effects when checking environmental damage for destructible objects submerged in water.
  • you can now use custom static portraits for generic characters in the character creator!
  • you can now manually select skin and hair palettes for generic character portraits in the character creator.
  • updated placeholder text in the tags field for the Unit Properties window in the map editor to remove deprecated "Add," text.
  • fixed: the character creator was formatting portrait data for generic characters in such a way that their hair layer wasn't being detected upon loading the campaign.
  • fixed: the character creator was not saving hair palette or skin palette data for generic characters.
  • fixed: the map editor was throwing a null error when trying to create tooltips upon mousing over FromPlayerRoster character stand-ins.