News:

Welcome to the new Sinister Design forums!

Main Menu

A new engine!

Started by CraigStern, June 05, 2016, 05:39:11 PM

Previous topic - Next topic

CraigStern

#150
- the game now has working rest and walk animations for the male and female swordsman, for shadowlings, and for the gasul class.

Current progress on implementing walk and rest animations for the unpromoted classes:

Assassin
Axefighter
Barudit
Bowman
Bronze Golem
Cavalier
Crossbowman
Cryokineticist
Dark Spriggat
Engineer
Frost Spriggat
Golden Spriggat
Gasul
Kineticist
Mentalist
Photokineticist
Psy Healer
Pyrokineticist
Red Spriggat
Shadowling
Skiakineticist
Spearman
Spirit
Stone Golem
Swordsman

CraigStern

- have a new special effect animation for when a character places a "hold" effect on a space (see below).

- the game now has working rest and walk animations for the bronze golem class.

CraigStern

- commissioned art for a new tier of procedurally generated weapons.

- the game now has working rest and walk animations for the male and female bowman.

CraigStern

- the game now has working rest animations for the male and female assassin.

CraigStern

- the game now has working walk animations for the male and female assassin.

Current progress on implementing walk and rest animations for the unpromoted classes:

Assassin
Axefighter
Barudit
Bowman
Bronze Golem
Cavalier
Crossbowman
Cryokineticist
Dark Spriggat
Engineer
Frost Spriggat
Golden Spriggat
Gasul
Kineticist
Mentalist
Photokineticist
Psy Healer
Pyrokineticist
Red Spriggat
Shadowling
Skiakineticist
Spearman
Spirit
Stone Golem
Swordsman

CraigStern

- the game now has working rest and walk animations for the male and female spirit.

CraigStern

- created arrow segment graphics for character movement.

CraigStern

- the game now has working rest and walk animations for the male and female crossbowman.

CraigStern

- the game now has working rest and walk animations for the male and female cavalier.

CraigStern

- gave artist feedback; now have distinct graphics for the Bronze versions of all weapon types and rough drafts for spirit portrait elements.

- created consolidated sprite sheets for the spearman class.

CraigStern

- obtained new graphics for Bronze quality weapons (and updated some of the existing graphics for upper-end bows and javelins myself)

CraigStern

- the game now has working rest and walk animations for the male and female spearman.

CraigStern

- created consolidated sprite sheets for the cryokineticist and engineer classes.

CraigStern

Work has slowed a bit this week due to busy-ness at work and my parents visiting me from out of town, but I'm continuing to plug away!

- commissioned art for new types of procedurally generated armor.
- gave artist feedback on spirit portraits.
- the game now has working walk animations for the male and female cryokineticist.

Current progress on implementing walk and rest animations for the unpromoted classes:

Assassin
Axefighter
Barudit
Bowman
Bronze Golem
Cavalier
Crossbowman
Cryokineticist
Dark Spriggat

Engineer
Frost Spriggat
Golden Spriggat
Gasul

Kineticist
Mentalist
Photokineticist
Psy Healer
Pyrokineticist
Red Spriggat
Shadowling

Skiakineticist
Spearman
Spirit
Stone Golem
Swordsman

CraigStern

- the game now has working walk animations for the male and female engineer.