-- the character creator now has deployment bark, heal bark, build bark, and defeat bark windows where you can write the associated dialogue for your character. (Each window has a button you can use to have the game automatically generate some dialogue for you.)
-- the character creator now checks to make sure that all of the skills given to a character in both their skills and skill progression actually appear in
Attacks.xml, and throws an error if they don't.
-- the character creator now has a visible "back" button which you can use instead of hitting Escape.
-- you can now cancel all the way back through the steps of character creation from the end to the beginning.
-- after getting through the defeat barks window, the game now shows you a character screen where you can review your character's information.
-- premade units now support pre-written combat barks saved right into their XML tags using the following attributes:
- deployment barks - depBarks=""
- attack barks - atkBarks=""
- heal barks - healBarks=""
- build barks - buildBarks=""
- victory barks - vicBarks=""
- defeat barks - defBarks=""
If editing the XML directly, make sure the individual lines within each XML attribute are delimited using a forward slash:
<u category="character" is3D="false" name="Emma/Strider" loadID="Emma/Strider" spriteSet="Swordsman_Female" defaultSkillAnim="Motivate" portrait="Emma Strider" race="Human" sex="Female" charClass="Hero" moveType="Land" counterAttacks="Sword" masteries="Sword/Main Gauche/Light Armor/Small Shield" stats="Health,33/Energy,8/Speed,5/Counter Limit,1/Strength,3/Psy,1" tags="Promotable" statGrowths="Health,5/Energy,2/Counter Limit,2/Reflexes,1/Dodge,2/Strength,4/Pierce Res.,1/Slash Res.,2/Crush Res.,2" skillProgression="2,Sprint/3,Shove/3,Pull/4,Medium Armor Mastery/5,Motivate/7,Feint/10,Rapier Mastery/14,Double Strike" vicBarks="And stay down!/You deserved that./We're done here./That's enough out of you./Mess with my family? You'll have to go through me first."></u>
-- wrote some new attack and victory lines, and consolidated some existing ones as internal variations.
-- updated the "Exit to Campaign Editor" button in the character creator to match the one in the map editor.
-- fixed issues with generic golem and shadowling portrait scaling/positioning.
-- fixed an annoying graphical glitch with menu pop-up animations.