-- generated units created on the fly in battle using
Generate: can now have a specified gender, in much the same way as one created using the
GenerateUnit action. (As with
GenerateUnit, gender is an optional parameter occurring right after
name--see below.)
-- in addition to
Generate:, battles now support
Unique:, which generates a fully realized character with its own personality, dialogue, and a unique portrait instead of just making a generic. Following
Unique:, the parameters (delimited by a forward slash) are:
class,
name (use a | to delimit first and last),
gender,
faction name, and
level range. (Any of the first 3 parameters may be left blank if you want the game to randomly select something on its own.)
This, e.g., will create a male cavalier named "Balibar Momerath" at either level 1 or level 2:
<Unit>0,2,Unique:Cavalier/Balibar|Momerath/Male/The Green Alliance/1-2,2,7,Down,None</Unit>
-- the
GenerateUnit action now has a companion action called
GenerateUnique; this generates a fully realized character with personality, dialogue, and a unique portrait instead of just a generic unit.
-- created an alternate algorithm for generating a character's stat growths when the character is created with a specified class. (The ordinary algorithm defines stat growths based on species, and only then picks an appropriate class.)