Welcome to the new Sinister Design forums!
Started by KZ, February 05, 2010, 07:29:41 PM
Quote from: KZ on February 14, 2010, 01:58:57 PMMethinks having a stab-style attack that uses Desert Scorpion poison to weaken a tough enemy, say a boss, would be nice to have and would provide variety to Arman's arsenal, since at the moment he has, effectively, two attack that area exactly the same (Stab, Mega Stab). Surely in a long and difficult battle weakening the boss' attack, if it is melee, could be crucial? And it will expand the set of teammates who have status-affecting attacks.
Quote from: Zhampir on February 15, 2010, 12:40:04 AMI'd like to see a sort of delayed attack feature installed, such as a bomb, thrown down one turn, detonated 2-3turns later, damaging all characters in an omnidirectional pattern. Though no technological people exist that could imaginatively create a bomb it could be some sort of pyrokinesis technique.I also thought the other general Greek elements should be included, such as wind and earth. Which takes me back to the days of Quest 64. Oh how I loved tearing apart my enemies far away with the wind cutters, squashing them with giant boulders, and of course, bashing them over the head with my supercharged staff.^^
Quote from: CraigStern on February 18, 2010, 11:27:21 PMI'm adding in four new elemental attacks for the next update. They're the standard TRPG elements, though.
Quote from: Barzul on February 22, 2010, 04:30:31 PMI had an idea for a new attack for Rahel, well technically Tembhi but you get the idea ;). Anways, it is called Curving Shot. The bowman uses psy energy to fire and push two arrows in different directions.B= Bowman O= Target X= SpaceXOXXXOX XXXXXXXXXXXXXX or XOXXXOXXXXBXXX XXXBXXXXXXXXXX XXXXXXX