Author Topic: New Enemy Ideas  (Read 290579 times)

Offline cyso

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Re: New Enemy Ideas
« Reply #825 on: October 31, 2010, 02:41:44 PM »
Nay for ghost dragon. I'm with Chrono.
...For I am his, and he is mine, bought by the precious blood of Christ.

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Offline Duskling

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Re: New Enemy Ideas
« Reply #826 on: October 31, 2010, 05:21:18 PM »
I'll say nay as well, as a dragon would seem out of place, so a ghost dragon would be even worse off.

Offline ArtDrake

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Re: New Enemy Ideas
« Reply #827 on: October 31, 2010, 06:59:22 PM »
A shadowling ghost would be fearsome indeed -- but let's not go there on All Hallow's Eve.

Offline tomcia369

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Re: New Enemy Ideas
« Reply #828 on: November 01, 2010, 05:14:16 AM »
How about these then?

Ravinale Crusader
Health: 40
Speed: 5
Attacks: Melee (Range: 1, Damage: 7), Double Strike (Range: 1, Damage: 10)

Iron Golem
Health: 45
Speed: 2
Attacks: Melee (Range: 1, Damage: 10), Earthquake (Range: Omnidirectional, Damage: 13)
« Last Edit: November 01, 2010, 05:40:23 AM by tomcia369 »

Offline bugfartboy

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Re: New Enemy Ideas
« Reply #829 on: November 01, 2010, 05:37:47 AM »
3x3 square? Why not just call it omnidirectional? Otherwise the golem would hurt itself. And how would such earthquake occur?

Ravinale Crusader sounds a little iffy. I'm warm you that some people take this very seriously and will find several if not many flaws with it. *cough* *gag* im2smart4u *cough* *hack*.

Offline tomcia369

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Re: New Enemy Ideas
« Reply #830 on: November 01, 2010, 05:43:49 AM »
The golem would simply hit the ground hard enough to make it shake and hurt everyone nearby, except himself.

Offline SmartyPants

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Re: New Enemy Ideas
« Reply #831 on: November 01, 2010, 08:32:07 AM »
Ravinale Crusader
Health: 40
Speed: 5
Attacks: Melee (Range: 1, Damage: 7), Double Strike (Range: 1, Damage: 10)
I don't see the need when we already have the Ravinale Swordsman and Ravinale Myrmidon. I do like the enemy's name.

Iron Golem
Health: 45
Speed: 2
Attacks: Melee (Range: 1, Damage: 10), Earthquake (Range: Omnidirectional, Damage: 13)
Earthquake? Really?  This isn't pokemon.

*cough* *gag* im2smart4u *cough* *hack*.
Sorry to rain on your parade, but all of your many attempts at humor have failed.  If you are not funny, then don't try to be funny.

Offline MikeW781

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Re: New Enemy Ideas
« Reply #832 on: November 01, 2010, 11:38:55 AM »
*cough* *gag* im2smart4u *cough* *hack*.
Honestly Buggy, please stop being an ass to him. So you don't like him. Grow up, and deal with it. No need to try to start something EVERY time you post in this thread. He's already shown he's more mature than you by not rising to the bait, and I'm sick of seing this.

Also, I do not like either of those ideas. They aren't bad, but their only issue is that they are too similar to existing characters. Especially the Ravinale Crusader, which is essentially the Swordsman on Brutal. Double Strike may be a new attack to use for an enemy, but its just a more powerful Melee.
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Offline Zackirus

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Re: New Enemy Ideas
« Reply #833 on: November 01, 2010, 03:20:32 PM »
It seems that most people are suggesting enemies that either: don't fit the Telepath universe or are just clones of previous enemies. I think if we are to suggest any new enemy: maybe we can experiment with different weapons and combinations of Psy Power/Melee Attacks. What I mean is have enemies with different weapons (with different ranges) or have enemies that mix the line between Psy and Melee. As for Weapon ideas: Scythes, Hammers, Clubs , and Quarterstaffs etc.
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Offline CraigStern

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Re: New Enemy Ideas
« Reply #834 on: November 01, 2010, 05:39:04 PM »
Ravinale Crusader
Health: 40
Speed: 5
Attacks: Melee (Range: 1, Damage: 7), Double Strike (Range: 1, Damage: 10)
I don't see the need when we already have the Ravinale Swordsman and Ravinale Myrmidon. I do like the enemy's name.

Ravinale Crusader, huh? That's a pretty ironic name right there.

Offline SmartyPants

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Re: New Enemy Ideas
« Reply #835 on: November 01, 2010, 05:56:14 PM »
As for Weapon ideas: Scythes, Hammers, Clubs , and Quarterstaffs etc.
The Scythe needs to remain unique to Zem the Reaper.  The Club and Quaretstaff are boring for just being pieces of wood.  The Hammer would work.

Honestly, I think we covered every necessary enemy (and many unnecessary enemies).  You can keep suggesting, but I don't think we need more enemies.  I also want to point out that of all the formulations, Craig has only showed interest in one attack and one enemy.

Offline ArtDrake

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Re: New Enemy Ideas
« Reply #836 on: November 01, 2010, 06:53:29 PM »
Ravinale Ram:

Health: 30
PsP: N/A
Speed: 1
Attacks: Melee (Damage: 6), Ram (Damage: 16, Range: 2) (Relocates to 1 square forward, like Leap, but 1)
This enemy carries a large ram, and as such is rather slow. However, don't underestimate its power; it's not fun to get hit by one, and if you aren't careful, the Ravinale Ram could be the last enemy seen by a weakened unit. Keep this one cornered to keep its full potential under control.

(If possible, would be preferable if this enemy could not turn and ram on the same move, so that the effect of "ramming" might be preserved. However, as this would be difficult to program given the apparent inflexibility of Craig's game engine (no offense meant), this would probably be best left out as a feature)

Offline SmartyPants

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Re: New Enemy Ideas
« Reply #837 on: November 01, 2010, 06:55:53 PM »
What is the point of a Ram?  Are we going to have a Wall or Door class teammate?

Offline Duskling

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Re: New Enemy Ideas
« Reply #838 on: November 01, 2010, 07:08:28 PM »
No, just as a more powerful enemy.

Offline ArtDrake

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Re: New Enemy Ideas
« Reply #839 on: November 01, 2010, 07:14:33 PM »
@im2smart4u

No. Don't be ridiculous. We are not going to have a "Wall" or "Door" class teammate any more than we will have "Small Furry Critter" teammate when facing scorpions, not would we have a "Tree" teammate if there were to be an enemy with a battleaxe.

The point of the Ram is that it is a useful tool for dealing with people that don't want to open their door in the middle of the night for the Cult to be dragged away to a dungeon somewhere. It just so happens that Rams could be useful if the occupants of said house (or cellar, as the case may be) have swords, bows, knives, Psy control, shields, spears, and fire breath, and retaliate.