Author Topic: Ask the developer a question!  (Read 560457 times)

Online bugfartboy

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Re: Ask the developer a question!
« Reply #1380 on: April 30, 2013, 08:55:45 PM »
Are you ready for the influx of bug reports and complaints?

Offline CraigStern

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Re: Ask the developer a question!
« Reply #1381 on: May 01, 2013, 04:50:26 AM »
I guess I'd better be. :P

Online bugfartboy

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Re: Ask the developer a question!
« Reply #1382 on: May 01, 2013, 05:22:17 AM »
Does enemy AI play fair in fog-of-war maps?

Offline CraigStern

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Re: Ask the developer a question!
« Reply #1383 on: May 01, 2013, 05:33:07 AM »
No. Not yet, anyway.

Offline Ertxiem

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Re: Ask the developer a question!
« Reply #1384 on: May 01, 2013, 06:16:04 AM »
Have you considered the possibility of simultaneous turns?
I mean: both players submit their moves and they're processed at the same time.

I understand that this would probably mean a totally new game engine.
On top of that, there are difficulties like: which unit should occupy a space if two want to go there; and when attacking, are you attacking the enemy unit or the space it was occupying the previous turn.

By the way, Craig, you forgot your evil laughter on your previous post! :)
Ert, the Dead Cow.
With 2 small Mandelbrot sets as the spots.

Offline mirromaru

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Re: Ask the developer a question!
« Reply #1385 on: May 01, 2013, 11:46:18 AM »
Sorry, I'm pretty sure this must have been asked before but I couldn't find it via search, so here it goes:

Will we be able to include our own sprites and tilesets?

Offline CraigStern

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Re: Ask the developer a question!
« Reply #1386 on: May 01, 2013, 12:42:21 PM »
Have you considered the possibility of simultaneous turns?
I mean: both players submit their moves and they're processed at the same time.

I've thought about it; it wouldn't work in a fantasy setting built primarily on melee attacks. It would end up like a missile defense game, in that you'd have to try to predict where enemy melee units are going to move, then intercept them with your own. Characters would spend turns just moving at and missing each other. It would be dull and frustrating, especially on a grid.


Will we be able to include our own sprites and tilesets?

Yes! Instructions for creating your own tileset are currently on page 31 of the manual; I haven't created instructions for custom character and object sprites yet, but those are supported as well.

Online bugfartboy

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Re: Ask the developer a question!
« Reply #1387 on: May 01, 2013, 06:12:08 PM »
Is there any way to have a player set variable, such as a name?


~Edit~
How does one set the starting "map" file for a User Campaign? Or is that currently hard coded into the game?
« Last Edit: May 01, 2013, 06:50:33 PM by bugfartboy »

Offline CraigStern

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Re: Ask the developer a question!
« Reply #1388 on: May 01, 2013, 06:54:57 PM »
Is there any way to have a player set variable, such as a name?

Custom string variables (e.g. names) are not yet supported. You can set numerical variables using the SetVal action.

How does one set the starting "map" file for a User Campaign? Or is that currently hard coded into the game?

Just edit Introduction.xml to change the start of the campaign. (Every campaign starts by playing its own Introduction.xml automatically.)

Online bugfartboy

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Re: Ask the developer a question!
« Reply #1389 on: May 01, 2013, 07:11:53 PM »
Are you required to set nextbattle to another map? I know you can set it to "none".

I ask because I've been manually playing around with things in a new campaign, and the introduction isn't wanting to load. In other words, it gives me a solid black screen, and nothing else.
« Last Edit: May 01, 2013, 07:43:49 PM by bugfartboy »

Offline CraigStern

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Re: Ask the developer a question!
« Reply #1390 on: May 01, 2013, 07:39:07 PM »
It's hard to say what the problem is without knowing your setup there. Did you just copy-paste the Kovit Introduction.xml into the Maps subdirectory of a new campaign folder? Did you make any changes?

Online bugfartboy

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Re: Ask the developer a question!
« Reply #1391 on: May 01, 2013, 07:44:51 PM »
Other than "campaign" and the content between the Narration tags, no.


Code: [Select]
<Level mapname="Introduction" maptype="Cut Scene" maxplayers="1" musictrack="TitleTheme" nextbattle="none" campaign="New Campaign">
   <Narration>Once upon a time there was a magical spirit. This spirit liked making water turn to ice, just to melt it again!</Narration>
</Level>

Offline CraigStern

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Re: Ask the developer a question!
« Reply #1392 on: May 01, 2013, 07:56:42 PM »
I just tried that XML code out and it worked fine.

Are you sure you've got all the other XML files you need in your campaign's main directory? Maps won't load if the game fails to find Attacks.xml, CharClasses.xml, CharNames.xml, ItemClasses.xml, ObjClasses.xml, or PersistentDialog.xml sitting in the campaign folder. All of them have to be present.

Online bugfartboy

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Re: Ask the developer a question!
« Reply #1393 on: May 01, 2013, 07:57:21 PM »
That would probably be it. I have none of those in my campaign folder.

Offline CraigStern

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Re: Ask the developer a question!
« Reply #1394 on: May 01, 2013, 07:57:58 PM »
That would be the problem, then. :)