Welcome to the new Sinister Design forums!
Started by bugfartboy, January 17, 2020, 03:21:50 PM
Quote from: CraigStern on January 22, 2020, 11:23:38 AMdo you have logs from any of the bugs (i.e. the window not closing on creating a new campaign, or the dialogue editor creating duplicate trees, or testing making the game throw an exception?) The 'L' button should save a log in the campaign editor much as it does in the main game.
Quote from: CraigStern on January 22, 2020, 11:23:38 AMstats and growths in the character creator actually do have mouseover tooltip explanations--do I need to make the mouseover area larger so they're easier to find?
Quote from: CraigStern on January 22, 2020, 11:23:38 AMwhen you ask for drop-down lists on text fields in the various editors, do you mean that displaying 1-3 predictive text suggestions isn't cutting it--or did those not come up for you?
Quote from: CraigStern on January 22, 2020, 04:54:07 PM-- the game now gives you the option to turn on a battlefield grid. (It's ugly, IMO--but people seem to want it, so...)
Quote from: CraigStern on January 23, 2020, 10:15:46 AMAn in-game searchable reference for scripting and other documentation is in the works, but I simply haven't finished implementing that yet. (Scrollable drop-down menus are a real pain to code, so I'm hoping to avoid that approach!)
Quote from: CraigStern on January 23, 2020, 10:15:46 AMCan you attach a copy of the map that's causing the game to crash upon testing?